War crimes simulator rebooted Six days in Fallujah received its official reveal of the game yesterday in a new trailer that seems to confirm some people’s criticism of the game as one-sided propaganda for the US war machine. The trailer premiered. exclusively for IGN, the same website that just a few days earlier published an in-depth report on the issues surrounding gambling and the apparent one-sidedness with which it would make a “playable documentaryFrom one of the deadliest sieges of the US invasion of Iraq.
“United States military veteran, Sgt. Jason Kyle and the developers at Victura and Highwire Games will walk you through the first gameplay video of Six days in Fallujah, the tactical first-person shooter with procedurally generated mission slots based on real-life events from the Second Battle for Fallujah in the 2004 Iraq War. ” IGNThe description of the free advertising is read.
The video focuses on squad tactics that you will use to break into people’s houses and “clear” them of “enemies.” It highlights how the layouts will constantly change to capture the feeling of not knowing what you will find every time you enter a new room. The game ends with the player entering a room where a family of four is hiding in the corner in hopes of not being killed. The video then transitions to real-life documentary footage as a Fallujah resident explains that his father refused to leave the city during the assault.
What it does not mention is that many people were forcibly prevented from leaving the city.
“What [the U.S. military] believes that many of the men in Fallujah are guerrillas, he has instructed US troops to return all men aged 15 to 55, “said the Associated Press reported in 2004.
The trailer does not mention any accounts of indiscriminate shooting by the U.S. military, or that allegedly used white phosphorus in the attack, a chemical that literally melts through your body. The total number of deaths since the invasion of Iraq began is discussed, but the Iraq Body Count project Currently an estimated 288,000 people have died, most of them civilians. And reporters who covered the war have documented the litany of excuses from the US government defending these deaths as anything but war crimes.
It is this side of the story that IGN inquired last week in an important article titled “Six days in Fallujah is complicated and painful for those connected to the real events. “The article interviews several people: Alex, an Arab-Lebanese game developer; Yifat Shaik, an Iraqi Jewish game developer; and a Muslim developer who wished to remain anonymous, about their concerns and skepticism regarding another shooter who it glorified the sacrifices of the American military.
“Basically when we look at a media we have to ask ourselves: What is it trying to tell us? Who does it serve? Who will have the most to gain from accepting these media is the truth? … I would say it’s not Iraqi civilians, ”Shaik said. IGN.
As a six-minute commercial for the game, these are not the types of questions that concern the latest trailer. When Peter Tamte, the head of the original studio behind the game and its current editor, was pressed on these issues in another interview, this time at the last episode of Unfiltered IGN, I had no real answer. Iraqi stories and testimonies were obtained for the game, but they will constitute a much smaller part of the game than the first-person tactics deployed by the US Marines. He described the invasion of Iraq not as a grave injustice with a staggering death toll, but as “controversial.”
“It really bothers me that here we have this battle that is one of the most important battles in the Western world in almost half a century, but Hollywood has been afraid to tell these stories. The fact that the war in Iraq was controversial does not mean that it is not full of stories of sacrifice, “said Tamte. IGNRyan McCaffrey.
Whose sacrifices are raised and publicized, however, is precisely the problem.
“Very few people are curious what it’s like to be an Iraqi civilian,” Tamte. he said in a previous interview with Gamesindustry.biz. “Nobody is going to play that game. But people are curious to know what it is like to be in combat. It’s the same reason people play survival horror games – to be in a situation that goes beyond what we have in our normal lives. Ultimately, the reason people are going to play this game is because they want a more realistic combat experience. That, above all, is the experience we must offer ”.
Six days in Fallujah It may end up being a critical look at the myriad ways people suffered during battle, and in whose hands, but time and time again the game’s shooter marketing has cut off that possibility. Everyone can and should wonder how the game is shown, if it should exist and what it ends up being. What you don’t need to do is host and turn a trailer that bleaches an embarrassing moment in history into a tactical simulation.
Six days in Fallujah it’s a shooter because that’s what it sells. But no one else has to help them do it.