Toshihiro Nagoshi is the executive director of Sega Yakuza There are many good things to say about the game Tsushima’s ghost.
Tsushima’s ghost Is a worldwide hit, and it’s been well received In Japan. recently Sega Livestream (Via Hachima), Nagoshi was asked about his thoughts about the success of the game.
“To be honest, we [Japan] He was beaten, ”he chuckled. “Yes, of course, we are losing. Honestly, I think this is a game that should be made in Japan. “But, he continued, you can tell that the developers did extensive research.
Not everything in the game is accurate, such that even basic, non-historical things are wrong, especially when the flowers are in bloom. As I mentioned earlier, there are game bungles for the duration of the game (For example making wine). However, the game is not a historical documentary, which is also true for many Japanese-produced TV shows and films that also take tremendous liberties with history, as do Hollywood films. but Yes sOkar Punch researched, visited Tsushima, and worked with Japanese partners and mentors to develop the game and create something that Japanese players could really enjoy.
Nagoshi found the game very impressive — and not just for him. “Kurosawa mode doesn’t just change color [to black and white], But in older films precisely changing the number of frames has used more of a technical approach. ”
“Foreigners Who tickle the imagination of Japanese people more than Japanese people Are … rather amazing, no? “Nagoshi said,” There is a belief that Westerners do not understand things (about Japan), but this hypothesis itself is wrong. ”
The Sega execution also praised other elements about the game, including directional wind, and the game gives players the ability to explore in a natural way while balancing the story without a heavy guiding hand. “It’s great,” he said.
Nagoshi said, “I don’t know if the actors who seized the offer, but paying attention to their expressions, is impressive.” He was also impressed and impressed by seeing the characters given during the cuts. He said that, at Sega, this was something that his team explained, explaining that this type of time is going to be time consuming.
“hero [Jin] Isn’t there a particularly beautiful leadership, don’t you think? At your typical [Japanese] Company, if you showed concept art for a character like him, I don’t think it would be approved. “The marketing team, he continues, stating that such a lead character was a bad idea and that the leads like Jin would end up. Nagoshi thought it was amazing that such a hero was the main character.” All this money and development. ‘S time is being spent on this middle-aged friend. “He appreciated the resolve to hand things over in such a character. From what Nagoshi said, it doesn’t seem like it would be possible in Japan. Maybe he thinks that Game companies would prefer a young hero, which is certainly more common in Japanese sports.
“There are many things that I bow my head to, such as the goal of setting the game over that time period … I can move on and on,” Nagoshi said. “I think it makes sense to do a job well done.”
In case you missed it, read Kotakureview of Tsushima’s ghost Here only. You can also read game tips here.