Even Cecaro: Shadows Die Twice, which was notorious for its rough performance on current-gen consoles (and also using 1800p rendering resolution), saw a huge uplift on One X, which In many places the 60 fps frame cap was hit, dropping to the low 50s especially during demanding conditions, such as when there were too many leaves on the screen.
The takeaway here is that the Series X, as to be expected, provides a major uplift for in-game performance on current-gen hardware. Visually, things don’t really look the same as they did on the One X, but keep in mind that these games have not yet received any special adaptation to the new console. Once those adaptations begin, and we actually get a chance to test some next-gen games, things look even more impressive.
You can check out Digital Foundry’s full FPS analysis here, or see IGN’s deep dive into Series X in the link above. Also check out IGN’s Xbox Series X Preorder Guide for the latest up-to-date retail link.
Bo Moore is the executive editor of Tech at IGN.