Home / Technology / Why the biggest YouTuber in the division is worried about & # 39; The Division 2 & # 39;

Why the biggest YouTuber in the division is worried about & # 39; The Division 2 & # 39;



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Division 2Massive

Division 2 he just finished his closed beta this past weekend, and the internet is flooding with opinions with what was shown, which includes both early and late game content. I have already written my own thoughts, but I just finished watching The analysis of MarcoStyle of the beta version that covered very, very different points from mine, and I thought it was worth highlighting.

Marco is possibly the largest dedicated Division YouTuber out there, standing out during the launch of the first game in which he became the creator of content for games, opinions and analysts with others like SkillUp. Then, when Marco spends 80% of his beta analysis video on things that are wrong with Division 2, a very important sequel to Massive and Ubisoft, that's something that needs to be examined more thoroughly.

Marco is an unconditional player, and one that focuses mainly on PvP and Dark Zone-side side, which has never been my tea cup as a PvE player, but the points he makes are important, because that side of the game seems to be that way . It may be in worse shape than half PvE, which I mentioned has some problems, from what I have seen.

Among the problems listed in the video (you should see everything):

  • There are errors that have been dragged from Division 1 as the ability of players to shoot completely under cover, hit enemies without being able to see or hit themselves. This jives with me finding more than a few mistakes that I also remember from Division 1, which was one of the most disconcerting aspects of the beta for me.
  • In dedicated PvP modes, for an expert player like Marco and his squad, the now quickest time to kill meant that, as an unconditional player, his group literally never faced anything that resembled a real challenge, resorting to the haul of enemy teams just for something. Do it because each game was just a total hit.
  • In the Dark Zone, there are far fewer players to find, and no one seems really interested in PvP combat, simply choosing to hide in the turrets or flee completely from combat, and Marco could not recreate any of them. The type of crazy dark zone meets the first game provided. I also found that my experience in the Dark Zone was almost empty, but it is not clear how this could be changed outside of the beta.
  • The rarest error that was highlighted in the video is the fact that you can die while Rogue reappears at a checkpoint, but if your team is still Rogue, you can go out and be destroyed by the turrets of control points that immediately they consider hostile, so you literally can not return to combat until your entire team dies.

Marco finally concludes that if there are no dramatic changes, the core of many of these things, that Division 2 Maybe they just do not point to it anymore. And yet, I would say that for me, as an informal PvE player, I also found many technical and gaming problems. And we both share complaints, like agreeing that the user interface is absolutely terrible in this game.

Division 2Massive

As always, all this is qualified by the excuses of "it's a beta version!" And yet, with only one month to go, it is not clear how much of this can be solved, and the fact that we are literally seeing huge mistakes. moved from Division 1 In itself it does not inspire much confidence about possible solutions for everything that afflicts the game currently.

I'm still going to play Division 2, but this beta version has definitely toned down my enthusiasm more than it has increased it, which I really did not expect. We'll have to see where things go from here.

Follow me & nbsp;On twitter, & nbsp;Facebook& nbsp; Y& nbsp;Instagram. & nbsp; Read my new science fiction thriller& nbsp;Herokiller, now available in print and online. I also wrote& nbsp;The terrestrial trilogy.

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Division 2 he just finished his closed beta this past weekend, and the internet is flooding with opinions with what was shown, which includes both early and late game content. I've already written my own thoughts, but I just saw MarcoStyle's analysis of the beta version that covered very different points from mine, and I thought it was worth highlighting.

Marco is possibly the largest dedicated Division YouTuber out there, standing out during the launch of the first game in which he became the creator of content for games, opinions and analysts with others like SkillUp. Then, when Marco spends 80% of his beta analysis video on things that are wrong with Division 2, a very important sequel to Massive and Ubisoft, that's something that needs to be examined more thoroughly.

Marco is an unconditional player, and one that focuses mainly on PvP and Dark Zone-side side, which has never been my tea cup as a PvE player, but the points he makes are important, because that side of the game seems to be that way . It may be in worse shape than half PvE, which I mentioned has some problems, from what I have seen.

Among the problems listed in the video (you should see everything):

  • There are errors that have been dragged from Division 1 as the ability of players to shoot completely under cover, hit enemies without being able to see or hit themselves. This jives with me finding more than a few mistakes that I also remember from Division 1, which was one of the most disconcerting aspects of the beta for me.
  • In dedicated PvP modes, for an expert player like Marco and his squad, the now quickest time to kill meant that, as an unconditional player, his group literally never faced anything that resembled a real challenge, resorting to the haul of enemy teams just for something. Do it because each game was just a total hit.
  • In the Dark Zone, there are far fewer players to find, and no one seems really interested in PvP combat, simply choosing to hide in the turrets or flee completely from combat, and Marco could not recreate any of them. The type of crazy dark zone meets the first game provided. I also found that my experience in the Dark Zone was almost empty, but it is not clear how this could be changed outside of the beta.
  • The rarest error that was highlighted in the video is the fact that you can die while Rogue reappears at a checkpoint, but if your team is still Rogue, you can go out and be destroyed by the turrets of control points that immediately they consider hostile, so you literally can not return to combat until your entire team dies.

Marco finally concludes that if there are no dramatic changes, the core of many of these things, that Division 2 Maybe they just do not point to it anymore. And yet, I would say that for me, as an informal PvE player, I also found many technical and gaming problems. And we both share complaints, like agreeing that the user interface is absolutely terrible in this game.

As always, all this is qualified by the excuses of "it's a beta version!" And yet, with only one month to go, it is not clear how much of this can be solved, and the fact that we are literally seeing huge mistakes. moved from Division 1 In itself it does not inspire much confidence about possible solutions for everything that afflicts the game currently.

I'm still going to play Division 2, but this beta version has definitely toned down my enthusiasm more than it has increased it, which I really did not expect. We'll have to see where things go from here.

Follow me On twitter, Facebook and Instagram Read my new science fiction thriller. Herokiller, now available in print and online. I also wrote The terrestrial trilogy.

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