It's still early for Switch, but things look good for the Nintendo Co. Ltd. hybrid gaming machine. It was the best-selling console in North America in October and, according to some forecasts, could exceed total sales of Life of Wii U – Switch's low-performance predecessor sold at 14 million units – for April, just over a year after launch.  It's not just the innovative design of the game anywhere that has made Switch so covetable. A constant flow of exclusive essential games, starting with The Legend of Zelda: Breath of the Wild last spring until the recently released Super Mario Odyssey – has attracted the attention of the players.
But there is still a key piece of the Switch puzzle that is still to fall firmly in place: third-party support. The Japanese company has partnered with several non-affiliated companies to launch a handful of fun but relatively niche games, including the turn-based strategy adventure of Ubisoft Entertainment SA Mario + Rabbids: Kingdom Battle and Koei Tecmo ] Fire Emblem Warriors . However, the big question is whether the new Nintendo hardware can host or host many of the cost-effective multiplatform games that are released for Microsoft Corp.'s Xbox One and Sony Corp.'s PlayStation 4 each year.
An important editor that shows interest in working with Nintendo hardware is Bethesda Softworks, LLC. In recent weeks, the American game producer released Switch editions of a couple of games originally created for other platforms: The Elder Scrolls V: Skyrim that has accumulated about $ 1.5 billion in sales to date , and Doom the critically acclaimed reboot of the clbadic series of science fiction shots of 2016. It is also working to launch a third game: Wolfenstein II: The New Colossus that ends to get to Xbox One and PlayStation 4 to strong criticism, sometime in 2018.
Unlike most of the existing Switch catalog, all three games are designed for adults and could help broaden the audience of the system. And, in turn, the Switch could help expand the audience for these games.
Andrew Scharf, a nine-year veteran of Bethesda Game Studios who served as lead producer on the Switch edition of Skyrim is excited by the different ways that the Nintendo console will allow people to play his game.
"By far the feature that is most important to us is the fact that you can now take Skyrim anywhere," Scharf explained. referring to Switch's ability to act as a mobile gaming machine. "For a game that you can spend hundreds of hours playing, having it available on a portable console is something we've always dreamed of."
Bringing games to Switch is not necessarily an easy task, however. Developers not only need to work with console technology – which is significantly less powerful than current Microsoft and Sony hardware – but they must also adjust their games to accommodate both a TV and mobile experience and consider how to best exploit the features unique to the console. including motion control, HD rumble and Amiibo functionality.
"We had the pleasure of working with a fantastic team from Iron Galaxy Studios, LLC to bring Skyrim to the hardware switch," said Scharf. "It was a challenge to take the engine to a new computing architecture and channeling of graphics while keeping everything that went into the original game. Skyrim for Switch was refined and optimized specifically for the hardware to guarantee that Nintendo fans get the best performance and look possible version. "
The potential reward of all this work is finding new audiences for existing games. Or convince existing fans to buy the same game a second time so they can experience it in new ways, like on the go.
But if porting existing cross-platform successes to Nintendo's hardware will be profitable, it's an open question, and one that not only Bethesda but also several other publishers hope will soon learn the answer. Rockstar Games, Inc. has just released its blatant crime game L.A. Noire in Switch, while Electronic Arts, Inc. recently brought the soccer hit FIFA 18 and 2K Sports, Inc. released NBA 2K18 for Switch in September.
The rapidly growing installation of the console is undoubtedly attracting interest from more and more major game manufacturers, who know well that it is wise to follow players wherever they are grouped. But the likelihood of the Nintendo console hosting more multiplatform games, either simultaneously with its launch on other machines or a little later, may be determined by how well this initial harvest of ports is performed.
"We can not comment on how we measure success or future products," Scharf said. "But it's fair to say that we are excited about the Switch and what we have achieved so far." The Nintendo and Switch players have been understanding and enthusiastic about our games, and we are happy to be there. "