If you have an Xbox One, you may have played only Dark Souls II: Scholar of the First Sin or Dark Souls III in the system. The original Dark Souls was only a title compatible with previous versions that presented low performance and visuals in the console. Fortunately, with the release of Dark Souls: Remastered, the trilogy is available in a native presentation. The new game might not look as stellar as the sequels, although it is a remaster, it still solves some of the main problems with the original and retains its mystique years later.
Dark Souls is much more challenging than its sequels. There are fewer save points and enemies are much harder. Unfortunately, the mechanics of the movement are also a bit clumsy and much less refined than FromSoftware could achieve with Dark Souls III. Interestingly, although Dark Souls III runs at 30 FPS on Xbox One, it feels better than even this remaster.
Most of the combat revolves around dodging, hitting and blocking. Dark Souls is relentless, so any mistake will cost you a lot. Fortunately, there is always the option to grind low-level monsters for souls and strengthen them by increasing their health and strength. Sometimes this is necessary if you can not defeat a boss.
As you probably know, Dark Souls does not follow a traditional plot because the story is told through dialogues and meetings with bosses. While the world is full of secrets and tales of past civilizations, your task simply revolves around defeating a few titanic bosses and then deciding the fate of humanity by rekindling a fire. Throughout your journey, you must explore everything from dark forests, treacherous sewers and underground cities.
The most remarkable aspect of level design has to be how each area is essentially connected to the central "Firelink Region". There is no map, so finding shortcuts and bonfires is necessary for further progression. You have to go back to them to level up. It is also necessary to control certain merchants and blacksmiths to improve your weapons or armor.
Dark Souls: Remastered works flawlessly on Xbox One X and looks great on a 4K screen. The game seems a bit blurry so it does not seem to have a native 4K presentation, but the frame rate is locked at 60 constant FPS regardless of what the game throws in your way. From our understanding, the Xbox One X and PlayStation 4 Pro versions are processed at 1800p. This is a curious decision because the developer could easily have increased the resolution to native 4K in the new Microsoft console. This seems a choice that arises from convenience because the textures are blurred on numerous occasions and the lighting is unsatisfactory.
If you expected a game at the level of Gears of War: Ultimate Edition, you will be disappointed. The 60 FPS blocked gives you a more fluid experience because it reduces entry delay and makes combat even better. That is the main reason why Xbox One owners should consider this version because, apart from the improved resolution, the game is not beautiful at any time in the imagination.
In general, Dark Souls: Remastered meets expectations because the combat is great with the blip in the frame rate. However, it is clear that Dark Souls II and Dark Souls III are still immensely superior games due to their refined mechanics. If you have not played the original or you love the first game, Dark Souls: Remastered is the version you should get. However, if you are new to the Dark Souls franchise, then I would recommend starting with Dark Souls III because it represents the pinnacle of the series.
Dark Souls: Remastered is currently available for Xbox One, PC and PlayStation 4 for $ 39.99. A version of Nintendo Switch is scheduled for later this year.
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