Now you can stream Half-Life: Alyx, Boneworks, H3VR, and other VR-only PC games wirelessly to Oculus Quest and Quest 2 on Virtual Desktop without downloading.
Developer Guy Godin won full approval from the Oculus Quest store for the much-loved Virtual Desktop wireless feature for streaming PC-based SteamVR and Rift games. The addition comes more than 20 months after the on-demand feature was removed from Facebook, and a couple of weeks after the feature was submitted to the new distribution method outside of Facebook’s App Lab store. In a development that is sure to surprise some Facebook skeptics, the company approved the feature for the main store instead of App Lab and you can get it now.
The change effectively brings a convenient wireless streaming feature for Steam and Rift games to the Oculus Quest store for the first time since June 2019, when Facebook forced Godin to remove it from the store launch. Godin decided to roll back the feature, but also issued a patch on SideQuest that allows people to still activate it if they purchased the app through the store first.
Godin is a longtime VR developer who brought Virtual Desktop to Oculus Quest as a launch title in early 2019. The software allows users to operate their PC in VR and access content wirelessly from anywhere with a Wi-Fi connection. Shortly after launch, and without fanfare, Godin issued an experimental update that allows app owners to stream virtual reality PC games to the Quest wirelessly. Virtual reality PC games running on powerful Windows PCs can use the additional processing power for more complex physics as well as more detailed environments and dynamic lighting compared to smartphone class chips in a headset. standalone virtual reality like Quest. Basically, the feature combines the best of both worlds – PC-powered wireless freedom, although there are some important caveats.
The feature depends on your existing Wi-Fi network and that could cause some performance issues, or discomfort, if other devices are using the connection or if you are far from the router. We recommend being in the same room as your router, and ideally getting one that supports WiFi 6.
The vast majority of Virtual Desktop buyers use the feature, according to Godin, and until today, activating it required an arduous multi-step process of impersonating a developer to download the unapproved patch on Oculus Quest. The change should have the effect of opening up the PC VR streaming to more people who didn’t want to go through the download process to activate it.
“The ability to stream PCVR games wirelessly has been a beloved feature of Virtual Desktop since its launch in Quest in 2019. It only makes sense to allow it in the official store when more than 90% of users had to go through complicated steps to unlock. the function, ”Godin wrote to UploadVR exclusively. “The Quest is marketed as a wireless headset. Users want wireless freedom whether they are playing native Quest games or streaming their favorite PCVR games. “
Facebook is working on its own wireless virtual reality streaming technology for PCs that will likely not depend on your existing Wi-Fi network to function, but the details are still unknown.
Virtual Desktop was developed by Godin for years on their own, and has greatly improved the VR streaming feature for PCs since the initial release. In recent months, Godin has grown the team to about four people in total, but he is the only one working full time on the software. Next, you are planning additional features for Virtual Desktop to add value to your application, but haven’t been more specific about what those features might be.
Virtual Desktop costs $ 19.99 as of this writing on the Oculus Quest store. Here are the Godin release notes for version 1.20:
Removed the need for patch to stream PCVR games
Added support for multiple accounts in the Streamer app
Screenshots taken on your Quest are now automatically transferred to your desktop
Added voiceover for notifications
Added Wi-Fi speed, runtime used by game, and GPU name information to the performance overlay
Sliced encoding and microphone pass-through are now enabled by default
Join us on YouTube for a live interview with Godin broadcast from our virtual studio at 10am Pacific today: