By 2020, the Diablo 2 remake was set to be developed by Blizzard’s Team 1, which is based on its Irvine, California campus and was to be grouped for the Recreate Classic game. Its latest title, Warcraft III: Reforged, was not received positively and is currently reviewed at 59 on the overall site Metacritic, which is also Blizzard’s lowest ever score. IGN gave Warcraft III: a 7/10 resume, saying that “is a reluctant remaster, but Warcraft 3 itself is still a great game almost 3 decades later.”
The game’s failure by Bloomberg to review internal documents was “a released release, among other factors, due to poor planning, miscommunication and financial pressure from management.” An example was given that after the game appeared in November 2018, it started taking pre-orders for 2019, allowing most of the development team to know the release window.
Blizzard and Team 1 clearly did not want to make the same mistake with the much-awaited Diablo 2 remaster, and following a “postmortem”, Blizzard pulled the remaster from the team and split the Divallo IV behind the charge. Vicarious Vision is also said to be working on the project, known as Diablo II: Resurrection.
In October 2020, Blizzard reorganized the entire division known as Team 1 and team members were given interview opportunities for other positions within the company. Those who did not get a position were eventually let go, while others opted to go for independent studios such as Frost Giant Inc., and Dreamhaven Inc., the latter of which was started by Blizzard co-founder and former CEO Mike Morheim Had.
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Before Warcraft III: Revenge, Team 1 was responsible for the heroes of Storm and StarCraft 2. In 2018, Blizzard began curtailing the development of Heroes of the Storm, and StarCraft 2 recently ended content development as well.
Still for those playing Warcraft III: Waiting or waiting for any updates, a company spokesperson said it was “still committed to updates in support of the community.”
A report in 2020 stated that the long-rumored Diablo 2 remaster was scheduled to arrive the same year, and it is possible that these developmental changes and the impact of the COVID-19 epidemic contributed to its internal delay.
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Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst And twitch.