In a recent interview with Gabe Newell, CEO of 1News Valve, discussed partnerships with OpenBCI to improve VR headsets, increase immersion, and solve VR motion sickness.
The vast majority of interviews focus on forward-looking predictions for Brain Computer Interface Technology (BCIs), hardware that is able to interface directly with your brain signals to detect emotional responses, emotions, and more.
“We are working on an open source project so that everyone can have high-resolution [brain signal] Read the techniques built into the headset in a set of different modalities, ”said Nevel. “If you’re a software developer in 2022 who doesn’t have one of these in your test lab, you’re making a silly mistake… software developers for interactive experiences[s] – You will be using one of these modified VR head straps more fully, which is being used regularly – only because there is so much useful data. “
There are two distinct benefits that VR discusses by Newell. For starters, this can significantly increase immersion, such as dynamically increasing difficulty if a player is feeling bored or without any discomfort. Or maybe in a procedural game if the BCI notices when a random layout is something you dislike or particularly enjoy.
Newell further states that in the future, BCI will enable the creation of virtual worlds that surpass our assumptions about reality, stating that, “the real world will cease to be the metric we apply to the best possible visual fidelity Are. “
The end also discusses how BCIs in VR can inevitably resolve for VR motion sickness, or a sense of vertigo that causes some users to have nausea during a particular type of artificial movement. Emotion can already be artificially suppressed. “It’s more than a certification problem, because it’s a scientific issue,” Newell explains.
Perhaps this is why Valve has been so quiet about their plans that Valve Index – they are hard at work coming to the next generation of interacting computers.
Tell us what you think below Comment below!