The SpatialOS developer, Improbable, has published "a final statement on SpatialOS and Unity" with the aim of summarizing the value of the last day of the round-trip public between it and Unity. In the publication, the company asks Unity to clarify recent changes to its Terms of Service that have apparently put Unity-based games using SpatialOS at risk.
The publication, which can be read in its entirety on the website of Improbable, reiterates its original argument that the changes in the Unity Terms of Service make any owner or user of a managed service (such as SpatialOS in this case) be found in violation. of the Unity terms, despite Unity's informal guarantees that this is not the case.
Unlikely it has already been found in violation of the terms of Unity (a violation that the company refutes in this latest publication) and, as a result, its Unity licenses were revoked. So, while Unity says that changes in TOS do not affect individual game developers with SpatialOS games live or in production, Improbable says that, with their access to Unity cut, they are no longer able to legally back those projects. errors, or improve the service for those developers.
Yesterday's Unity publication (published in response to the original Improbable notice) describes why the company says that SpatialOS developers do not have to worry about the fight between the two companies, but, as Unlikely argues now, the actual text of TOS offers None of those same guarantees. Unity, in an update to that post, said that it is currently working to make its TOS more clear.
"Currently, the lack of clarity in the Terms of Service for the unit, and the ambiguity created by its subsequent statements, puts us and the developers in a difficult situation," says Improbable. "We urgently need clarity to move forward."
Improbable continues to point out that it has no technical agreements with other engine manufacturers such as Crytek and Epic Games, and that commercial agreements should not be a prerequisite for services to be executed as planned.
"Our preference would be for Unity to simply adopt industry standard practice and allow platforms to host the engine as was the case before the change in the Terms of Service, otherwise Unity should grant Improbable a sufficient legal basis to protect your existing customers, or be honest with the community about the situation. "
Meanwhile, Improbable has partnered with Epic Games to open a $ 25 million fund dedicated to helping SpatialOS developers "left in limbo by the new engine and service incompatibilities" introduced by Unity / Improbable Falling to migrate from Unity to Unreal Engine.