Ultra Sun and Moon screams at once Iwata helps save Pokémon



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Last week, fans discovered that the latest games Pokémon refer to the beloved CEO of Nintendo, Satoru Iwata, who died in 2015. The Easter egg is touching, but also It is brief. Here is the full story of how Iwata saved Pokémon- and a closer look at why man became so legendary.

Joe Merrick, owner of Pokémon site Serebii, shared images of a moment you can experience in [UltramanyMoon in on Twitter earlier this month: [19659003]

The exchange, which occurs in the Game Freak virtual offices located at Ultra Hea and Moon Heahea City, can only be experienced if it happens to be holding a Monster from the 3DS virtual console. (In this case, it is Pokémon Silver .) If you meet those requirements, a character can say the following for you:

Boy, when they told us that in the middle of development Kanto was also doing … .

I thought I could expire on the spot! But I'm glad I did it that way.

When we had problems adjusting all the Gold and Silver data, and we were really in trouble, this amazing guy appeared and made a program for us that solved all our problems He went on to become the incredible president of a great company shortly after of that, too.

That amazing guy is, of course, Iwata. Some of you have already heard this story, but here it is for those of you who do not. Infamously, Gold and Silver Pokémon had a problematic development cycle. At that time, Game Freak, the developers, literally, only had four programmers working in one of the largest gaming franchises in the world. Naturally, the team wanted the games to be as ambitious as possible, which only increased the tension. To make matters worse, the explosive popularity of the franchise also meant that Game Freak had to find a way to transfer the original Red and Green to America, something that threatened to boost the release of Gold and Silver even more. The other great key in the mix was that, mid-development, Game Freak apparently had to add another region to the game, and they had not planned that. Actually, they had no idea how to make everything fit into a Game Boy cartridge. It was a disaster.

Enter Iwata, who helped devise a way for Game Freak to fit all the code in the cartridge. This is how the story tells, according to a previous Iwata Asks interview with Tsunekazu Ishihara of The Pokémon Company and Shigeki Morimoto of Game Freak:

Iwata: Although I was not working for Nintendo at that stage, I ended up acting as an intermediary for Nintendo and for you for some reason. (Laughter)

Ishihara: That's right.

Iwata: At that time I was not a Nintendo employee but I was president of HAL Laboratory. At the same time, I was a board member of Creatures Inc. and ended up involved in the badysis of the best way to locate Pokémon Red and Pokémon Green versions abroad. For that reason, I got the source code of Pokémon Red and Green Pokémon and would study it and suggest ways to locate it in the corresponding department of Nintendo.

Ishihara: At the same time, Pokémon Stadium 16 left …

Iwata: Right. (Laughter) You decided to launch the Pokémon Stadium for the Nintendo 64 and the first task was to badyze the logic of the Pokémon Red and Green Pokémon battle and send it to Miyamoto-san and his team. You would normally expect there to be a specification document, but there was nothing like that …

Morimoto: I'm so sorry! (Laughter)

Iwata : No, no, it's okay! (Laughter) Studying the program for the Pokémon battle system was part of my job.

Morimoto: I created that battle program and it really took me a long time to put it together. But when I heard that Iwata-san had been able to move him in about a week and that it was already working … Well, I thought: "What kind of company president is this?" (Laughter)

All: (laugh)

Morimoto: I was saying things like: "Is that guy a programmer? Or is he the president?" ( Laughter)

Iwata: To be frank, at that time I was more a programmer than a company president. (laughs)

Morimoto: (laughs) It really surprised me that you could face such a complicated program in such a short space of time.

Ishihara: I remember thinking that there simply were not so many people that were able to read all the Game Boy source code, which was by no means written in a highly refined programming language, and understand how everything was connected with everything else. So, Iwata-san, you badyzed the whole thing and you went back to working the code, you decided to locate Pokémon Red and Green Pokémon, I got the battle system in N64 … I was surprised you could handle all that … [19659003] Iwata: Well, at that time, I felt that for the entire Nintendo team, the highest priority was to do nothing that would negatively influence the development of Pokémon Gold and Pokémon Silver. So in a very natural way I got into the development side for Pokémon.

Morimoto: Also, there were tools to compress the Pokémon graphics code …

Iwata: Ah yes, the compression tools.

Morimoto: You have been kind enough to create those tools.

Iwata: Yes. (Laughter) Well, I had heard from Ishihara-san that you were worried a bit.

Morimoto: At that time, we let ourselves go and we were making all kinds of demands. , saying: "This part is not quite correct, do you think you could fix it?" We had the nerve to make those requests to the president of a company … (Laughter)

Iwata: Well, I was willing to do what I could! (Laughter)

Ishihara: It would have been a waste to have you as president. (Laughter)

All: (laughs)

Iwata: Being able to participate in that little way in Pokémon, I came to feel a great affinity for the software. In any case, although it was difficult, Pokémon Gold and Pokémon Silver were launched successfully.

Ishihara: I remember when Pokémon Gold and Pokémon Silver were launched, I felt that it had finally been a burden lifted from my shoulders. We had our sights set on the Pokémon Gold and Pokémon Silver finish line for so long, and now that we had finally completed the main series that ran from Pokémon Red and Pokémon Blue, I felt I could tell Tajiri- san: "I've fulfilled my duty! "

Just one of many examples of Iwata's programming brilliance. What a boy

In Serebii, you can read a catalog of other curiosities that you can learn at the Game Freak offices. Did you know, for example, that the stored sound is slightly different depending on which version of Pokémon you play?

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