What do you do when you launch Assassins Creed Games, include the option to rapidly level up to pay $ 10 for your customers, attract all kinds of negative reactions – many of them dubious, careful – and then launch a new one Assassins Creed Two years later? Relaunch with that controversial payment booster? not enough. If you’re publisher Ubisoft, you first drop your $ 10 XP booster in (hooray!), Then add it a month after release (hmm).
yesterday, Assassin’s Creed ValhallaThe online store saw the addition of two premium boosters. For $ 10, players can permanently increase their character’s experience-point gain by 50%. They can pay the same $ 10 for how much they earn in game currency or buy a $ 15 bundle that allows them to do both.
Bring xp into Valhalla Allows players to earn points they can spend on improving their character’s offensive and defensive stats, as well as making their character powerful.
Two years ago, Assassin’s Creed OdysseyAre designers Denied Boosters influenced the design of their game, stating that they did not speed up, making your character stronger to drive people to buy boosters.
Today, a Ubisoft representative said the same ValhallaBooster: “XP Booster did not affect the design of the game.”
It is appreciated ValhallaK designers calculated the rate at which characters would improve the game without factoring in any paid boosters. Character progression Valhalla Is constant, as players climb hundreds of levels in quest after quest.
It was also admirable Odyssey, As it was possible for players to improve their character comfortably without paying boosters by playing the game with a ubiquitous hunger for main quests and side-quests. If players focus more on the main quests, the power climb was far more difficult.
OdysseyThe developers Was To deal with, at the very least, Presence of possible throttled progress, Because that $ 10 booster went on sale similar to a $ 60 game. Who can reject this idea completely The game was being sold with a hidden cost, such as a at liberty Mobile games until you payThe
last spring, Kotaku Asked the creative director of Valhalla About the capacity for XP boosters. HE dodges, saying that he and the team have rethought in the next game to make players feel that the areas they wanted to explore were inaccessible to them. Launched again and no boosters. lesson learned?
Well, it seems that a kind of lesson was learned. Another big publisher, Activision, has been a regular Linking microtransactions to Call of duty Game after release, Past when their games are revieWed. Valhalla Some microtrans — with special outfits and useful maps — had launched – but those infamous boosters were held back by now.
The fact that people are moving happily Valhalla For a month supports the idea that the game was not designed to make people feel they needed it Xp booster. There have not been many complaints that the game is too hard to move forward, as it also weakens its player character. The complaint, if any, it has so much to do in its world is that the game can be huge, which is a different kind of problem.
The presence of any microtransaction is always a sign to wonder. They attract skepticism even if it is not warranted and in this respect the creators of the game should be a dissident who should be part of the equation, along with the convenience it will bring to the wealthier players and the company. it’s worth it?