The developer would possibly make your teammates invincible in informal playlists, stopping annoying gamers from ruining multiplayer matches for everybody.
Nobody likes a griefer—, that participant in an internet recreation whose sole objective is to spoil the expertise for everybody else having enjoyable or competing, whether or not they’re on the griefer’s group or not.
In an effort to scale back the impact of jerks on regular gamers’ experiences, the builders behind Rainbow Six Siege are contemplating an enormous overhaul to the sport’s mechanics. Specifically, Ubisoft may be eradicating pleasant hearth from the quasi-realistic navy shooter—you can lay traps and gun down enemy combatants, however your teammates will likely be magically invincible.
“We have a lot of ideas and we are thinking about how we can tackle teamkills,” mentioned Ubisoft model director Alexandre Remy in an interview with PCGamesN. “It depends on your place and your experience as a Rainbow Six Siege player, in fact I think it was with that I mentioned we are thinking about potentially removing friendly fire. I think that would resolve a lot of issues and for entry players I think it is a very good way of avoiding those behaviors. Starting next year, we need to start fixing toxicity”
He added: “It is not yet 100% decided. We are toying with that idea as a prototype, but it has some consequences, right? It is always a balance, if we decide to move forward with that idea, be sure that it is going to go to test servers first as it is such a heavy decision. Obviously it is something where we want to have feedback before we make it final. Maybe there are also aspects of friendly fire that we have not measured yet that can actually be triggered.”
In different phrases, Ubisoft would possibly simply think about eradicating pleasant hearth from the sport’s informal playlists, which implies that errant firing might at the least nonetheless have an impact within the recreation’s ranked modes. And for those who’re a jerk there, Ubisoft can be planning to revamp its player-reporting system in order that customers can flag extra behaviors for the sport’s help workers to badyze.
Remy did not go into element on that time, but it surely stands to motive that one of the best ways to keep away from getting flagged or in any other case banned from multiplayer is to, , simply play the sport like a standard individual. Don’t go AFK. Don’t shoot your group. Don’t use exploits. Easy, proper?