TPCAST ​​shows the Oculus Rift wireless module, which must be delivered before the end of the year


TPCAST ​​announced plans for an Oculus Rift version of its wireless module last month. This week at the SVVR offices in Silicon Valley, the company showed a functional version of the module for the first time. It is said that the unit will be available at the end of the year, and will have the same price of $ 300 or similar as the HTC Vive module.

Image courtesy of TPCast

At SVVR Meetup # 46 on Tuesday, TPCast showed the first public demonstration of its Oculus Rift wireless module. The system eliminates the binding of the Rift by connecting a transmitter to the user's head that sends the USB and HDMI data from the handset through a 60 GHz connection to a receiver that connects to the host computer. The system is powered by a battery worn by a belt that lasts several hours.

Virtual reality industry specialist Jon Oakes was present at the Meetup and shared his experience of testing the demo with Road to VR . [19659005] The demo they showed was Google Earth VR, and the performance seemed perfectly acceptable. I did not notice any significant frame drop even when I moved my head back and forth quickly. I could not fully test the limits of the range given our space limitations, but it definitely worked well in the standard Living Room scale range. It was comfortable, although it is still an extra box on the top of the head and makes the adjustment of the head strap a bit challenging. I do not think this is a problem for personal use, but in an environment such as a game room you should think about quickly adjusting the length of the strap for different head sizes.

The weight was not too problematic since most of the weight was in the battery that hangs from your belt / pants. I'm not sure what they would do if someone did not wear pants (like someone wearing a dress), but for an arcade environment, a simple nylon belt should hold it well.

I definitely felt good about not having to worry about wires. I realized that I was unconsciously managing my movement after spending a lot of time in virtual reality surfing the wires that we all currently have, but after a few minutes I was able to relax more and feel a little more connected to the virtual environment because I do not have the anchor & # 39; from the VR headset cable to the real world. However, a properly configured chaperon system is really important because without cables you will lose a bit of your location in relation to your playing space.

Oakes further said that the performance during his time with the unit felt as it usually did in a typical wired scenario. From my own experience testing the Vive version of the TPCast wireless module in several different events, the performance was unpredictable from one event to the next, but it seemed that in situations where the module was configured optimally and in an ideal environment, the system is able to provide a consistent wireless experience without affecting visual performance.

image courtesy of TPCAST ​​

At the event, Udi Yuhjtman, general manager of TPCast in North America, said that the Rift version of the module would have a price at or near the same $ 300 for the Vive version, a Price that is more attractive for virtual reality rooms than for home users, but that could still interest advanced users, especially with the cost of these headphones in free fall in the last 12 months. Due to differences in wiring, the company says that the two modules are not interchangeable.

Yuhjtman said that the FCC certifications, which were blamed for failing to meet the deadlines for the release of the Live in the US version. UU., They will not need to be processed again. The two modules are very similar. The company says that the Rift version of the headphones is in production now and will be released by the end of the year, presumably together with the Vive version.

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