This is what's new in the public test server & # 39; The Division 2 & # 39;



Ubisoft Entertainment and Mbadive Entertainment recently announced that they would be delayed From Tom Clancy The division twoThe first foray was until next month, and although the players were probably disappointed with this, it's always good to have all those ducks in a row, even if it takes a little more time. That said, the developers also revealed that they would be implementing a public test server for those who play on the PC to test patches and what not before being injected into the live game. Now that the PTS has arrived, it is time to know what exactly is being tested.

In a post on the subreddit of the game, Mbadive described what is currently in the rotation of tests that take place in The division two PTS. There are many adjustments in the mechanics, as well as the Dark Zone, the PVP modifiers, the changes of Exotics, Talent and Gear. There is a lot to unpack, you can see the full post here. There are some of the highlights listed below.

Standardization mechanics

  • The equipment and weapons will be normalized to GS 500 (even if your GS is higher)

  • This means that they are no longer normalizing for an intermediate position, but they are respecting the rollers in their equipment. That means that when you have an article with a high criterion of criterion roll, it will be like that in the normalized content.

  • Skill Power will also be respected and when the mods are active in PVE, they will also be active in standardized content.

Global PVP modifiers

  • The PVP damage modifier will be reduced from 70% to 40%, which will reduce the time to kill what you experience in the PVE. In this way, you have more time to react.

  • The Skill Damage Modifier will increase from 20% to 25%, so make your skills more effective.

  • In general, the encounters should last longer and the skills should be more useful.

PVP modifiers of the occupied dark area

  • They have also added a damage modifier specific to ODZ PVP.

  • Currently it is located at 40%, like the normalized DZ, but they have the ability to fine-tune the ODZ according to how things change.

  • That should also help decrease the Time to Kill in the ODZ.

PVP modifiers for archetypes of weapons

  • They will add specific PVP modifiers for specific types of weapons.

  • For example, you can actually polish the Assault Rifle in PVP.

  • That also allows for a specific PVP balance, since PVP modifiers override the weapon's damage when you enter PVP content.

Hip four changes

Dark zone

Swapping changes

  • NDZ and ODZ will release less clean booty and more contaminated booty, they want players to get involved in the loot extraction loop.

  • The named bosses guarantee the contaminated booty and the heads of higher landmarks have the ability to drop several items.

Reference cooling

Dark Zone NPC Balancing

Rogue loop changes

  • The Rogue Cooldown was eliminated when you die.

  • The Rogue-Toggle will be maintained, so you will not be able to spam.

  • The Dark Zone Boundary also changed, since it will no longer reduce the cooldown of the Rogue Timer, but you will lose less XP when you become a dishonest agent.

Increased dark area bag

  • You can carry more contaminated items.

  • The default value is 6 items per bag

  • The benefits of the characters were also changed: Level 1 would increase the size of the bag to 8

  • The benefit of the dark zone will increase the size of the bag to 10 in total.

Prevent empty dark areas

  • They plan multiple changes to "guarantee" that you meet 12 players in an instance of the Dark Zone.

  • They are the number of Brackets from the Dark Zone to 2. All those below the Character Level 30 and all in the Final Game.

  • Not all changes will be implemented with the Title 3 Update; there is more in the line on the line.

Changes in the occupied dark area

GS 515 objects will fall into the Dark Zone

The division two It is currently available for PC, PlayStation 4 and Xbox One. For more information about the game, check out some of our previous coverages.

What do you think of all this? Have you been reviewing the PTS for The division two? Are you happy that Mbadive has decided to implement for your patches? Turn off the sound in the comments section below, or feel free to hit me on Twitter @ anarkE7!

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