There is one thing that the & # 39; hymn & # 39; It's already much better than the & # 39; destiny & # 39;




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& # 39; Hymn & # 39; It has a big advantage over & # 39; Destiny & # 39;Credit: BioWare

Hymn & nbsp;It will be released in a few weeks, and I am excited and worried about the game. I'm excited because he looks like a fun science fiction shooter. I'm worried because it really does not look like a BioWare game. An online cooperative shooter just does not sound like what you would expect from the creators of & nbsp;Mbad effect & nbsp;and & nbsp;It was from the dragon.

The fact that BioWare has already declared that the game will be better with friends — that is. worse for solo players— it is worrying.

Comparisons with & nbsp; Bungie & # 39; s & nbsp;Destination & nbsp;The franchises are certainly suitable. Was the first thing we all think about when BioWare announced the game at E3 2017.& nbsp; Both are online shooters with an emphasis on playing with others, although & nbsp;Hymn & nbsp;It does not have PvP, something that has its pros and cons.

On the one hand, BioWare will be able to focus its attention on PvE without having to balance it with PvP. That has been one of Bungie's biggest problems with the & nbsp;Destination & nbsp;franchise. On the other hand, & nbsp;Hymn & nbsp;Players who enjoy PvP will miss it.

AnthemCredit: BioWare

In any case, there is no doubt that the two franchises will be competitors to a certain extent. If nothing else, there will be overlap in the fan bases and since these "games as a service" are now being described by developers as "hobbies" that competition is more important than single player games. These types of games demand a large amount of your time. & Nbsp;Destiny 2 & nbsp;It has been almost impossible for me to keep up, and I certainly would not be able to follow that game anymore all the other games I play more & nbsp;Anthem.

In other words, every small advantage matters. I was watching the next video that BioWare recently released and I noticed one of those advantages. When talking about the games and equipment of the game, BioWare describes the game loop. Players play as freelancers that go out into the world, fight against monsters and enemy factions, then return to Fort Tarsis, where they can improve their javelin suits with better equipment and powers, then return to do more missions or roam freely.

Each of these javelins is different. The & nbsp;Ranger, Storm, Colossus, & nbsp; and Interceptor have their strengths and weaknesses, and each one has its own special powers to unleash against your enemies. It is similar to & nbsp;Destiny & # 39; s & nbsp;three clbades (and numerous subclbades) but with a key distinction: you do not have to choose only one for your character.

AnthemCredit: BioWare

Before leaving to the missions, you can choose and choose among all your Javelins. Instead of having to level up to three different characters and play through the mission of each story and attack, and so on with three different clbades, you can choose which javelin you want to equip before each adventure.

That's already a big advantage over & nbsp;Destination & nbsp;As far as I'm concerned I realize that for some players, leveling up to three different clbades / characters is part of the fun. But it requires a lot of time and energy, so for players like me who are a little less tough, I prefer the flexibility of the Javelin system. You will still need to improve each suit, but at least you can do it while concentrating on a single character.

Here is the video in question, which covers history, character and progression:

Things like this make me feel optimistic about & nbsp;Anthem, & nbsp;although I still have some doubts about the game. As a player who often enjoys flying alone rather than joining, I still worry that & nbsp;Hymn & nbsp;it just does not offer the types of games that I like, even if it ends up having a good story. I hope I'm wrong about that.

The & nbsp;Hymn & nbsp;the demonstration will be launched next weekend for preorder customers and for Origin Access members and for the public the following week. Once we all have our hands on the game, even in a limited demonstration, we should have a better idea of ​​how it is.

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& # 39; Hymn & # 39; It has a big advantage over & # 39; Destiny & # 39;Credit: BioWare

Anthem It will be released in a few weeks, and I am excited and worried about the game. I'm excited because he looks like a fun science fiction shooter. I'm worried because it really does not look like a BioWare game. An online shooting game does not sound like what you would expect from the creators of Mbadive effect Y It was from the dragon.

The fact that BioWare has already declared that the game will be better with friends — that is. worse for solo players — it's worrying.

Comparisons with Bungie Destination The franchises are certainly suitable. It was the first thing we all think about when BioWare announced the game at E3 2017. Both are online shooters with an emphasis on playing with others, although Anthem It does not have PvP, something that has its pros and cons.

On the one hand, BioWare will be able to focus its attention on PvE without having to balance it with PvP. That has been one of Bungie's biggest problems with the Destination franchise. On the other hand, Anthem Players who enjoy PvP will miss it.

In any case, there is no doubt that the two franchises will be competitors to a certain extent. If nothing else, there will be an overlap in the fan base and since these "games as a service" are now being described by developers as "hobbies", competition is more important than single player games. These types of games demand a lot of time. Destination 2 It has been almost impossible for me to be up to date, and I certainly would not be able to follow that game anymore all the other games I play more Anthem.

In other words, every small advantage matters. I was watching the next video that BioWare recently released and I noticed one of those advantages. When talking about the games and equipment of the game, BioWare describes the game loop. Players play as freelancers that go out into the world, fight against monsters and enemy factions, then return to Fort Tarsis, where they can improve their javelin suits with better equipment and powers, then return to do more missions or roam freely.

Each of these javelins is different. the Ranger, Storm, Colossus and Interceptor, all have their strengths and weaknesses, and each one has its own special powers to free you from your enemies. Is similar to Destiny three clbades (and numerous subclbades) but with a key distinction: you do not have to choose only one for your character.

Before leaving to the missions, you can choose and choose among all your Javelins. Instead of having to level up to three different characters and play through the mission of each story and attack, and so on with three different clbades, you can choose which javelin you want to equip before each adventure.

That is already a great advantage over Destination As far as I'm concerned I realize that for some players, leveling up to three different clbades / characters is part of the fun. But it requires a lot of time and energy, so for players like me who are a little less tough, I prefer the flexibility of the Javelin system. You will still need to improve each suit, but at least you can do it while concentrating on a single character.

Here is the video in question, which covers history, character and progression:

Things like this make me feel optimistic about Anthem, although I still have some doubts about the game. As a player who often enjoys flying alone instead of joining, I still worry that Anthem it just does not offer the types of games that I like, even if it ends up having a good story. I hope I'm wrong about that.

the Anthem the demonstration will be launched next weekend for preorder customers and for Origin Access members and for the public the following week. Once we all have our hands on the game, even in a limited demonstration, we should have a better idea of ​​how it is.


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