The servants of demonic souls are closing, eliminating part of what made the game great



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Today, Sony Entertainment and Atlus announced that online servers for Demon & # 39; s Souls will close next year on February 28. The game, which combines elements online and for a player, will be transformed into something completely different. This raises the question: how do we preserve experiences linked to online features?

FromSoftware initially entered the fantasy RPG genre with the 1994 Battlefield King & # 39; s Field, an awkward dungeon crawling game that suffered from clumsy gameplay and a first-clbad perspective person who made the world feel small. 2009 Demon & # 39; s Souls refined the concept of monster killing adventures and established many of the features that would go into the series Dark Souls . These features include the ability to place messages to other players within the game world, invade their games for player-to-player combat, and witness the demises of other players by examining bloodstains found around the world. Previously, Atlus declared its commitment to maintain the servers as long as possible, but these characteristics, essential for the atmosphere of the game, will cease to be next year.

"It is with mixed emotions that we bid farewell to service," Atlus said in his announcement. "Countless players have enjoyed Demon & # 39; s Souls and the functionality he presented to players when such things were rarer."

Demon & # 39; s Souls tells the story of the Kingdom of Boletaria, a fallen land for monsters. The online features of the game gave the world a ghostly quality, taking it with gaming and invading spirits. Boletaria set the standard for games Souls by creating a dark world that players could share through messages and cooperative games against bosses. Entering and leaving worlds or making players join your adventure created a unique and dreamy feeling of changing worlds. Players could even make the game harder or easier by changing the "world trend" between a safe world, "white" and a dangerous "black" world. This value changed based on an aggregation of online player statistics. Without servers, players will be limited to changing their own offline global trend.

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The most impressive part of online functionality came in the form of a boss fight. When it's online, the Old Monk's encounter in the dangerous Latria Tower presents a player as boss and makes them fight an adventurer on their own journey. It is an inspired encounter, taking full advantage of the online features of the game to provide players with a challenging skill test, as well as a surprising surprise. Realizing that the Old Monk is actually another player is an amazing moment of discovery. It's such a good turn that when the Dark Souls 3 DLC The Ringed City expanded on the concept, it became one of the best boss encounters in the series. The revealing moment of Demon & # 39; s Souls will now fade when players face a generic NPC instead of testing their mettle against other players.

All changes require the necessary question of what it means to truly experience a game Players who explore Demon & # 39; s Souls after server shutdown will wander through a much more limited version and lonely of the game. Are they getting the central experience Demon & # 39; s Souls or are their adventures an empty echo of what it was? In an era in which the industry struggles to preserve the old games and players must relive old experiences through the fan servers, shutting down the servers of Demon & # 39; s Souls will make the key parts impracticable of a formative and important experience of the game. The series Souls focuses on decadent and abandoned worlds. With this server turned off, Demon & # 39; s Souls becomes the first of the FromSoftware games to suffer a similar fate.

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