When you think of the Devil can cry It is probable that your mind jumps to the exaggerated and elegant action, full of demonic horrors and excellent leather jackets. That very particular vibe has become a franchise seal, and nowhere is it more evident than in the recent Devil May Cry 5, which exudes a wonderfully ridiculous action. It's a game where you can get a motorcycle like a sword and juggle monsters with a couple of pistols. It's great to look good while you play.
All this makes the original. Devil can cry, which debuted on the PS2 in 2001, is particularly interesting to play now. He just threw himself into Nintendo's switch, and little by little he's making his way through his castle soaked in blood. (The card's game missions, which generally last about 20 minutes each, make it ideal for portable gaming). DMC: The skillful game of the sword, enemies like giant spiders and flying skulls, and yes, those leather jackets. But what he did to me the most is how different The game is felt from his successors.
First, it is important to know a bit of history. Devil can cry Actually, life did not start as a new Capcom action game. Initially, it was the next one. resident Evil, before the team decided to change direction and turn it into something new. This context makes it especially fun to play now; You can see the tension between what the game started and what it really wants to be.
As always, you play as Dante and demon hunter who runs a demon-hunting business called Devil May Cry. This takes him to a mysterious island that houses a giant castle infested with all the minor horrors. And really, the castle feels like something from a resident Evil game. It is incredibly complex, with all kinds of rooms and doors closed behind cryptic puzzles. In one minute you're in a library, the next you'll be in a scary basement. There are ornate sculptures everywhere. And the whole experience has a very cinematic feel, thanks to the resident EvilFixed camera angles of style, which give a whole sense of gravitas.
Of course, that feeling of familiarity begins to change as soon as you start playing. In the beginning, the resident Evil The series was somewhat infamous for its rigid and slow controls. Moving through Raccoon City as Jill Valentine was a laborious process that led to the term "tank controls". Dante, on the other hand, moves with speed and grace. You can shoot weapons in the air and then land with a satisfying blow or with your sword. If you fight, the game will even qualify you; send the same attack repeatedly and you will be called "boring". But chain a series of movements and you will be known as "elegant". The combat changes constantly as you unlock new weapons and powers, adding more options to your repertoire
It is in the battle that you can really see the game trying to go beyond its roots. While Dante is incredibly mobile, he is often stuck in narrow aisles or small rooms. Sometimes, those perfectly fixed fixed angles will obscure an enemy, or they will change alarmingly if you accidentally move into a new area. The action is still incredible even today, but often feels constricted. He was able to fully free himself until later releases.
What is perhaps the most remarkable thing about Devil can cry is that while it serves as a fascinating time capsule, it is also very fun to play in 2019. Action games do not necessarily age so well; They often feel awkward and slow compared to more modern versions. But even after spending hours with the much more agile. Devil May Cry 5I did not have many problems with the original, apart from being terrible in the fight against giant spiders.
If anything DMC5 it made me appreciate the first Devil can cry even more: Dante can be represented in more simplistic polygons, but he is as brilliant as ever.