Each year, the last Call of Duty tries to add something new to the multiplayer mode, and this time the Modern Warfare Gunfight mode is the result. It's a fixed death match 2v2 Call of Duty: Modern Warfare which can be played in seconds, and captures some of the spirit of the old split-screen modes of waaaay back when.
Another set of players, fighting another team of two men on a map not much bigger than a tennis court. Both teams breed at both ends, with matching weapons but chosen at random, and then it is a quick and ruthless hunt to eliminate the other side. And when I say fast, I mean firm. The confined areas confront both teams almost immediately and the maps have been more or less rectangles that create a game of cat and mouse in the corner to get the first shot, with the location and the choice of lane as a real game. tactical.
Stay well, make good decisions
The King map, for example, is built in a warehouse and has made the call between loading the outer edges, the central route or the second higher level. Or waiting to see if the enemy approaches you. No matter what happens, it's about speed. If it is killed within 40 seconds, a flag appears that must be defended to obtain points (first for six victories). That obviously creates a flash point that only increases the risk and the game rate.
Teamwork, knowledge of maps and positioning are vital. During my game time, once I and my partner clicked, we had an incredible race as we covered the corners, anticipated the movements of the other and melted the attempts of the enemies to knock us down. At one point, we fought against 5-0 to win while a small crowd gathered to see how the impossible developed.
In addition to tight maps and game speed, the random selection of weapons is both a great leveler and a complete joker in the mix. Because everyone gets the same benefit, it gives everyone the same advantage, but it also forces everyone to play at weapons rules. There is no opposition to a role play, for example, while a shotgun or a weapon requires playing in close quarters.
In general, it is the simplicity of shooting that shines. The game speed and level playing field of the random weapons options create a series of matches that can last seconds and games that can last for hours. It will also be an interesting addition to the competitive scene because it is a clutch, all the time. That should make it both an entertaining show and a real test or professional players forced to compete while they are paired.