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The horrible AI of the colonial marines is solved with a single letter



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<p>  You may remember a few years ago that <i> Aliens: Colonial Marines </i> came to light, but despite being in the middle of a wave of exaggerations, the game simply could not cut it, mainly due to the dull AI , horrible technical problems of a hasty production cycle and timid game. </p>
<p>  But imagine our surprise when we discovered that one of the main problems of the game ended up being repaired thanks to a very slight repair No, we are talking <i> of a letter </i>. </p>
<p>  The game went on sale last week for the very low price of $ 3, which led some fans to try again, but it was the addition of <b> a patch made by a fan </b> that received the most attention, providing a Laugh of solutions to visual and gaming problems. </p>
<p>  Now this is the fun part. One of those corrections came with the discovery of a typographical error of a letter that results in terrible AI behavior in the game to begin with. There was supposed to be a "tie" system, but the word ended up appearing as "teather". That's right, someone incorrectly programmed that line of code and surprisingly, some things went wrong with the game. </p>
<p>  So, what happened when a moddb user named jamesdickinson963 <b> noticed the problem </b> and then addressed it? According to him, the game "controls the adjustment of the tactical position, the patrolling and the zoning of the target.When a xeno is generated, it is connected to a zone binding.This zone tells the xeno what area is its combat space and where there are different combat outputs, a xeno will be forced to change to a new binding (like one behind you) to flank or disperse, so they are not so grouped, etc. "With the misspelling, well, you get IA dirty </p>
<p>  Some players have noticed with the solution, the AI ​​of the game now presents a drastically improved AI behavior, with the monsters reaching the players from high attack positions, as well as taking advantage of the hiding points and multi-monster flanks. That does not mean that the graphics are better, but they are still a step in the right direction. </p>
<p>  What we are trying to find out is how Gearbox Software lost this single error. Okay, he has not released a patch for the game since 2013, as he switched to projects like <i> Battleborn </i> and his new 1-on-1 shooter that he's working on right now. But, man … a line of code really made a big difference. </p>
<p>  If you want to try the game, <b> only costs $ 3 in Fanatical </b> and you can download the patch to go side by side. As for the owners of the console … I'm sorry, there's no solution for you yet. </p>
<p>  <i> Aliens: Colonial Marines </i> is now available for Xbox 360, PlayStation 3 and PC. </p>
<p>  (<strong> Hat tip for ArsTechnica </strong> for the scoop!) </p>
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