The gods among us explain why things are “so long”


A surprise in 2020 became a smash hit among us. Hidden Role Kills was originally released in 2018, and managed to break its way to fame late last year with plenty of Twitch streamers. I wish this success brought some challenges to the developers at Innersloth. Yesterday, he released a dev blog explaining why developments and updates have been going on for so long, and giving fans a little idea of ​​what’s going on behind the scenes.

“The unbelievable traction between us was significantly delayed until 2020, which we were not expecting, and meant that there were a lot of changes for us,” says Devata. “Not only did we need to switch back to work between us after thinking that, but we needed to position ourselves more firmly to work on the game. We had to spend just 2 months to explore new processes and get external partners to help manage the board.

The Dev Team was originally just three people, although they have added a fourth this year. They say they have heard suggestions on hiring more people to help, but running to get new ones can often be harmful than being helpful.

All this organizational baggage means that they need to spend time away from the game, but ultimately it means that growth will be a little easier in the future.

“Thank you very much for the patience as you look forward to the next big update!” Innersloth add. “We want to do more to show you how grateful we are, but without sacrificing the quality and values ​​we had before.”

To that end, they will soon unveil a 2021 roadmap among us to give people a better idea of ​​what is to come. They also offer a small reminder that the game’s new airship map will arrive early this year. An account system is also under way, for which the first update will focus on moderation so that you can report to people that a need should arise in the game.

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