After organizing sporadic tournaments in recent months, the game developer Square Enix hosted a special invitation Dissidia Final Fantasy NT at Wednesday Night Fights in Santa Ana, California. The players, an eclectic group formed by the traditional competitors of the combat games, the enthusiasts of a long time ago Dissidia and the online personalities, offer a complete show, even if there is still room for improvement in the form of transmission of the game.
The franchise Dissidia manages to stand out in a genre of overcrowded fighting games giving fans the opportunity to play as their favorite heroes and villains Final Fantasy in unique battles that focus on fighting in the air. 2015 & # 39; s Dissidia Final Fantasy shook things even more by avoiding the traditional one-on-one game for the three-on-three team-based match when it was released on arcades, and the next NT release hopes to do the same on PlayStation 4.
Square Enix also made changes in the development. Instead of continuing to create the series internally, he turned to Team Ninja, who applied his experience developing the 3D fighting game franchise Dead or Alive to make Dissidia Final Fantasy a more competitive experience
The fighting games community took note of these efforts and has responded favorably, appearing en masse to compete in exhibitions at Evo and SoCal Regional last year. Square Enix invited players from a vast collection of competitive backgrounds, including Marvel vs. Capcom BlazBlue Guilty Gear Tekken and Super Smash Bros. – al Final Fantasy tournament of Dissidia Final Fantasy NT .
Due to its format as a three by three game divided into six separate configurations, the broadcast Dissidia Final Fantasy NT is a much more complicated process than, say, sharing a game Street Fighter V with the world. As such, the production team for the final transmission on Wednesday night decided to assign a sequence configuration to each team, which means that there would be two opposing views available at the same time. Unfortunately, this meant that the transmission had an advantageous position severely limited in the competition.
It is not often that the fighting games community emulates games like League of Legends and Dota 2 but Dissidia Final Fantasy NT clearly demands a distribution of more extensive transmission. Without the ability to have an aerial view of the battlefield available in the game, the next best option is to ensure that live productions have the ability to jump to the six configurations at their disposal so as not to miss the most important moments. During Final Fantasy of Dissidia Final Fantasy NT for example, the last elimination of the big taut final was completely lost due to the transmission capacity envisioned by tunnel of the event when it happened at the opposite end of a long map .
Dissidia Final Fantasy NT is a complicated game for the spectators. The main screen is a complete clutter of numbers and symbols that seems to be taken from The Matrix before sitting down and learning how the game is played. While this becomes a minor problem, the more you understand about the flow of a game, the newcomers could take a look at this hellscape and take a look. It might seem that a more sophisticated transmission would complicate things even more, but the ability to keep the flows focused on the most critical moments of a game would help commentators direct viewers with a shallow knowledge of the game towards important details.
Despite their continued presence in niche communities, arena fighters have yet to find a foothold in the larger fighting game community. With Dissidia Final Fantasy NT the subgenre has perhaps the best chance to reach a wider audience, both for the popularity of the source material and the support it receives from its developers. This is a great opportunity that must be handled with care, and the perfect place to start cultivating a wider audience is through a more informative and refined viewing experience.
Ian Walker loves fighting games and writing about them. You can find it on Twitter at @iantothemax .