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The curse of the Osiris campaign has some good times, but it is mostly tedious

Today, Bungie released a new expansion for Destiny 2 a videogame in which players are trapped forever in an infinite simulation. And if you wanted something revealing, you might need to recalibrate your expectations.

Curse of Osiris the first of the two expansion packs announced for Destiny 2 opens Mercury as a patrol area and adds a handful of new attacks and missions to the game. It comes with some important adjustments of balance and the first of two patches of great quality of life, with the second release on December 12. The Curse of Osiris also includes a short stories campaign that assigns him tasks, Guardian and Savior of the Universe, with rescuing a space magician named Osiris from an unpleasant robotic Vex group. Osiris was originally conceived as a key character in Destiny 1 but thanks to a massive reboot of history, it was cut. In recent years we have heard fragments about him, but we have not seen him in the game until now.

I will reserve my judgment about the changes in the larger image until we all have some time to digest them, but after a few hours, I can share that the campaign is short, beautiful and too repetitive. The final battle is top-notch, and the boss is one of the most attractive enemies we have seen in Destiny to date, but in general, the story seems hollow. Instead of advancing the general narrative of the game or expanding our knowledge of Destiny in some interesting way, it simply vanishes. Osiris himself is disappointing, and although there is a fun dialogue and character development, the campaign does not have enough time to get to the top of the first main story of Destiny 2 .

A large part of the campaign revolves around the Infinite Forest, a Vex simulation in the center of Mercury filled with crystalline labyrinths and pulsating portals. Beautiful and strange, as an extension of Destiny 1 & # 39; s Vault of Glass, the Infinite Forest is visually appealing like everything we've seen in the game. It's also, from what I've seen so far, boring.

During the campaign and the subsequent adventures, you will have to walk several times through the infinite Forest, which means running through dozens of variations of the same platforms and fighting against identical enemies as you move from a gate to another door The only reason to stop and fight against stuffed enemies is when one of those doors lights up red, which means you'll have to kill a specially marked demon called Daemon to unlock it. Otherwise, there is no real reason not to keep running. And there's nothing fun about running across platforms as you try to avoid meaningless battles.

Other missions are doing a little better. One of the colder battles of Curse of Osiris leads you to defeat a massive General Cabal while dodging Vex's mechanical defenses, and the final boss combines scale and raid mechanics with a bit of history. For a long time Destiny fans will definitely enjoy the depth of character we see from the veteran Ikora, which has changed a lot since we met her, and from the little-known Brother Vance, whom he once We met as the guy who would throw all our hopes in Trials of Osiris. In the end it turns out that Brother Vance is just a fan of Osiris, who would have thought it?

My colleagues and I will continue to play and write as we make more sense for & # 39; Curse of Osiris & # 39; changes on a large scale, but the story in a few words is short, beautiful and tedious. At least the music is great.

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