The co-founder of Cyberpunk 2077 Studios released a personal explanation of what happened


Following the rocky launch of Cyberpunk 2077 in December, developer CD Projek Red has released a statement from studio co-founder Marcin Ivinsky, in which he presents a personal explanation of what happened in the days leading up to the game’s release. He just shed some light on what can be such a disparity between PC and console versions. The team also indicated when the next next-gen version would be ready.

“Despite the good reviews on PC, the console version of Cyberpunk 2077 did not meet the quality standard we wanted it to meet. I and the entire leadership team are deeply sorry for this, and this video is publicly for me. , “Said Ivanki.

“Please, don’t blame any of our teams for what happened. They are all incredibly talented and hardworking. Myself and the board are the final decision-makers, and this was our call to release the game. However, my Trust me, we never intended for anything like this. I assure you that we will do our best to gain your trust. “

Ewinski goes on to take a deeper dive into specific issues with last-gen console versions of Cyberpunk 2077. He said that the technically complex nature of the game gave rise to some issues. In particular, he said that the “main culprit” for the issues was related to how the team had to continually improve the in-game streaming system for older-gen consoles. Last-gen console’s hard drive bandwidth was a constant challenge for the developer.

The studio’s own testing of this streaming technology showed improvement, and the studio felt the final-gen version might be in a good place with the Day Zero patch, Evinsky said.

The executive reported that COVID-19 and issues related to working from home caused some more complications and problems for Cyberpunk 2077.

CD Projekt Red has already released three hot fixes for Cyberpunk 2077, but the company is not stopping there. Iwinski said the goal is to fix more bugs and crashes, and the next update will come within the next 10 days. Another, more important update is coming in the coming weeks.

In addition, CD Projekt Red still plans to release free DLC packs for Cyberpunk 2077 later this year, while free next-gen updates for PS5 and Xbox Series X are planned for the second half of 2021 .

A FAQ page posted on CD Project Red’s website gives some more information on what the studio is doing to make things right. In particular, the studio says it is trying to avoid the crunch – the industry term for developers working long hours to finish a project – for an upcoming patch. The studio added, “The team is working to bring relevant improvements to the game without any mandatory overtime. One of our top priorities is to avoid shortages in all our future projects.”

According to a new Bloomberg report, many game developers believed that 2022 was a more realistic release window. Problems arising from the game’s development engine are being created in conjunction with the game. It is also being built with a much smaller team than some similar studios, even after The Witcher 3 increased in size.

Additionally, CD Projekt Red stated that it expects the PS4 version of Cyberspace 2020 to be able to work with Sony to be brought back to the PlayStation store soon. It is unclear when this will occur, but possibly after addressing its biggest worm.

“We’re working on fixes and updates, and are working with Sony to bring Cyberpunk 2077 back to the Play Store as soon as possible,” the studio said.

Despite the issues, Cyberpunk 2077 was commercially one of the biggest games of 2020, selling 13 million copies – and including refunds.

Cyberpunk 2077 FAQ

Q: Why is there such a difference between the Cyberpunk 2077 and the PC versions of old-gen consoles?

A: Cyberpunk is huge in 2077 scope, it has a multitude of custom objects, interaction systems and mechanics. In sports, not everything is spread over flat terrain where we can reduce things hardware-wise, but condense in a big city and in a relatively load-free environment. To make the game epic on PC and then adjusting it for consoles, we made it even more difficult at first, especially older-gen. This was our basic belief. And things did not look super difficult at first, while we knew that the hardware gap, after all, time has proved that we underestimated the task.

Question: What was the main issue that made development difficult?

A: The main culprit was for old-gen consoles to continuously improve our in-game streaming system. Streaming is responsible for “feeding” the engine you see on screen, as well as game mechanics. Since the city is so full and what the disk bandwidth of old-gen consoles is, it is something that has challenged us constantly.

Q: Haven’t you tested the old-gen console to monitor the experience?

A: We did. As it turns out, our test did not show many of the issues you experienced while playing the game. As we got closer to launching, we saw significant improvements every day, and we really believed that we would deliver in zero updates on the last day.

Q: Why was there a difference between PC and console reviews?

A: We started sending PC review keys in the first week of December to start the review process. Coming on December 10, the day of launch, we had a really good start with PC reviews, and while this is not right, this is a version of our game, and still very proud. When it comes to the review process for consoles, PC codes were sent around the same time we were still working hard to improve the quality of games on older-jeans consoles. Each additional day we worked on the Zero update brought visible improvements – which is why we started sending console codes for reviews on 8 December, which was later than we had planned.

Q: What have you done since launch to improve the game?

A: Our top priority since launch is to fix the bug in Cyberpunk 2077. We have already released three hotfixes that have improved the game, but these are just the beginning.

Question: Cyberpunk 20? What are you going to do to fix Going?

A: We are focused on fixing bugs and experiencing crash players on every platform. You can expect more like patches – both small and large – to be released regularly. The first update will fall in the next 10 days, and will be a larger and more significant update in the weeks that follow. Our plans to support Cyberpunk 2077 in the long run are unchanged, and we will continue to offer updates and patches to give all players a better experience with the game on all consoles and PCs.

Q: You have said that there will be free DLC for the game in ‘early 2021’, will it be affected by the improvements?

A: We still plan to release free DLC for the game, such as with The Witcher 3. However, we have decided that our priority is working on the most important improvements and updates. We’ll be releasing the free DLC later – we’ll have more to say about it in the coming months.

Q: When can we expect a next-gen update for Cyberpunk 2077?

A: For those who are playing the game on next-gen consoles via Backward compatibility, we are planning a free, next-gen update for Cyberpunk 2077 on Xbox Series consoles and PlayStation 5 this year. We are aiming for the second half of the year and we will reveal more when we have more to share.

Q: Are you crunching the team to work on the patch?

A: The team is working to bring relevant improvements to the game without any mandatory overtime. Avoiding the crisis is one of our top priorities on all our future projects.

Q: When is the game coming back to the PlayStation Store?

A: We are working on fixes and updates, and working with Sony to roll back Cyberpunk 2077 to the PlayStation Store as soon as possible.

Question: What is the status of the Help Me Refund initiative?

A: The initiative is proceeding as planned and we have sent the first wave of reimbursement.

अभी खेल रहे है: साइबरपंक 2077 – “गुणवत्ता के लिए हमारी प्रतिबद्धता” कथन

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