Take-Two launches private high-end Private Division

Take-Two Interactive has announced Private Division, a new independent publishing label whose objective is to bring "titles of the best independent developers to the market", before making them "critically and commercially successful worldwide".

With this in mind, Private Division will take advantage of Take-Two's resources as it represents clients not necessarily badociated with the development of independent games.

So far, the clients of the new team include: Panache Digital Games, the studio directed by the creator of Assbadin & # 39; s Creed, Patrice Désilets, whose first game is Ancestors: The Humankind Odyssey; David Goldfarb and Ben Cousins ​​& # 39; Project Wight; the role play without prior notice led by Tim Cain and Leonard Boyarsky of Obsidian; and the co-creator of Halo, Marcus Lehto V1 Interactive, who is developing a science fiction FPS not yet announced.

In addition, Private Division is the editor of Kerbal Space Program-Take-Two that announced this collaboration earlier this year.

"We have spent more than two years laying the groundwork for the Private Division, forming an experienced publishing team and signing projects with some of the most respected and talented creative leaders in our industry," says the senior vice president and director of Independent publications of Take-Two Michael Worosz in a statement. "We see a growing number of independent studies in our industry that create high quality games based on new IP, and our focus is to support this type of developers and projects, and ultimately provide incredible experiences to players around the world. "

In conversation with gamesindustry.biz, Worosz says that the private division does not have a minimum or maximum budget threshold in the games it signs, which underscores the risk and, fundamentally, , the costs involved in the development of new series.

"With the investment risk for video games that now easily eclipse $ 100 million in development costs, it's really hard to break the new intellectual property," says Worosz. "You take on a new risk every time you try to bring IP to the market, and that's a big check to write something that has not yet been tested.

" This achieves a strategic goal of Take Two's, where we " We are helping to break the new IP, but we are compensating for that risk by virtue of lower development budgets, and also by virtue of working with these proven creative talents.From the strategy point of view, everything is aligned. "

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