Super Mario World Soundtrack Remaster Spoils Original Lo-Fi Brilliance


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The image: Nintendo

A group Super Mario World fans are currently removing the soundtrack (h / t) of the SNES platformer Chris kohler) With high-quality versions of original samples. But if you’re hoping for some grand, orchestral versions you’ve liked for decades, these aren’t really.

Samples were provided by “Giglak”. A mass (and informal) dumping Took the Internet by storm last year. The source code of those files was Super mario world2002 re-release on Game Boy Advance, which you may not know, Includes original equipment SNES is used for music. From there, there was talk of replacing compressed sounds with their lossless counterparts to create these “remastered” tracks.

But these technically high-quality songs are not enough for a classic SNES game. For example, take the subject of “Forest of Confusion”. Gone is a relaxed walk through some foggy woods compared to the original soft tones, altered tunes with a cacophony of melodies that sound like someone else had been very hard on a Fruity Loop effect.

The new “swimming” track has the same problem. Being able to hear each solo instrument clearly and completely makes for a congested sound that sounds too crowded.

And don’t even get me started on the “athletic” theme. It feels like Player piano version Of an iconic track.

That said, we cannot blame these specific creators. They are actually plugging new instruments into old compositions and letting them rock, and at some stage, I can be dragging (kicking and screaming) these songs into the 21st century.

The problem is that these sounds were, I think, largely chosen by mythology Super mario world Musicians Koji Kondo because they sounded good at a low quality. These days, the studio has Blu-ray discs and state-of-the-art soundcards, but development in 1991 was working around the restrictions of both limited memory and now-archaic audio technology. This is why sprites from earlier eras do not look as good on high-definition monitors as they did on CRT TVs: they were built with those disadvantages in mind.

They were reconsidered Super mario world The tracks don’t work for the same reason, but I’d rather hear that a busker plays an original song on an unskilled acoustic guitar than an orchestra bang on some top 40 hits on their original brass and woodwinds. The means by which art is produced and depicted is as important as its technical allegiance. Sure, these “high-quality” and “lossless” specimens may look good on their own, but when combined on modern equipment, they lose all the heart and soul of the original.

Still, if they’re your kind of thing, you can listen to a bunch of these remastered tracks here. It seems inevitable that someone is going to plug them into a ROM of the original game, which should make for an … interesting experience.

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