Super Mario Odyssey: Cap Kingdom Power Moons Map and Walkthrough – Guide

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Welcome to our final information for ambading each Power Moon from the Cap Kingdom in Super Mario Odyssey! Below, you will discover maps detailing the precise location for all 31 of the Power Moons positioned on this Kingdom, in addition to descriptions on learn how to get every one in all them.

The numbers on the maps correspond to the related Power Moon listed under and, while most of them seem in that spot from the start (or after you’ve got accomplished the story no less than), it’s value nothing that typically you’re required to carry out a selected motion to make it seem. Use a mix of our maps and walkthrough data to seize every of the Power Moons with ease. Enjoy!

Cap Kingdom Power Moons

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1. Frog-Jumping Above the Fog: After capturing a frog, soar instantly upwards from the three ‘? Blocks’ to disclose a hidden block – leaping from this new block will help you attain the Power Moon.

2. Frog-Jumping from the Top Deck: As a frog, journey to the tallest hat constructing within the central space (close to the Crazy Cap retailer). Jump on to the highest of the constructing after which soar once more to get the Moon.

three. Cap Kingdom Timer Challenge 1: Throw Cappy on the scarecrow sitting by the bridge that takes you to Top-Hat Tower. Use rolls to manoeuvre throughout the bridge with sufficient velocity to get the Moon on the finish.

four. Good Evening, Captain Toad!: Captain Toad is sitting proper on the prime of Top-Hat Tower. Talk to him to gather his Power Moon.

5. Shopping in Bonneton: You can seize this Power Moon from the Gold Coin half of the Crazy Cap retailer for 100 cash.

6. Skimming the Poison Tide: After getting into the crimson hat door on the far-side of Top-Hat Tower, seize a flying Goomba to gather all 5 Moon Shards inside.

7. Slipping Through the Poison Tide (see location 6): In the identical space as Power Moon quantity six, use a flying Goomba to fly to via a spot within the fence beneath the platform on the far finish of the room. Jump from platform to platform on this hidden space till you attain the Power Moon.

eight. Push-Block Peril: After getting into the crimson hat door close to the spiral path that takes you to the highest of the tower, merely make your approach via every of the platforming sections till you attain the tip of the room. Use ‘ZL’ to leap from the facility wire if you find yourself instantly above the Power Moon to seize it.

9. Hidden Among the Push-Blocks (see location eight): In the identical room as Power Moon quantity eight, make your approach via the course till you begin to head again throughout the room from proper to left. When you land on the protected, yellow platform midway via this part, flip round and you may see the Power Moon hidden inside one of many blue blocks you simply jumped from.

10. Searching the Frog Pond: Enter the frog pond by going via the crimson hat door (quantity 10 on our map) and use a frog to gather all 5 Moon Shards inside to seize the Power Moon.

11. Secrets of the Frog Pond (see location 10): In the identical room as Power Moon quantity 10, seize a frog and make your approach over to nook of the room furthest from the place you enter. Jump up onto the platform close by and make your approach over to the left till you attain two shifting platforms with a tall, skinny divider within the center. Jump onto this divider and soar once more to entry a skinny hall with the Power Moon tucked away inside.

12. The Forgotten Treasure: To get this Power Moon, you will want to talk to the resident sitting on prime of a hat within the central space after which observe Cappy’s clues. First, break the stack of three crates close to the Crazy Cap retailer, then head to the slim path behind the central space (blocked by a few crates), after which stand on the tallest hill which is positioned close to the Odyssey. From there, stroll in the direction of the Moon within the sky till you attain some small steps that result in the principle bridge – really feel the HD Rumble after which floor pound to the left of the steps to seek out the Power Moon.

13. Taxi Flying Through Bonneton: Capture the binoculars positioned within the northwest nook of the central space and search for into the sky. If you zoom in on the flying ships you will see that one in all them is definitely a Metro Kingdom taxi – hold it in sight for a number of seconds and the Power Moon will zoom in the direction of you.

14. Bonneter Blockade: In the central space, a resident is obstructing a Power Moon which is inside a hat constructing. Talking to him reveals that he’s afraid of Paragoombas so, in a barely merciless twist, it’s essential to seize a Paragoomba and return to scare him out of the best way.

15. Cap Kingdom Regular Cup: On the brim of Top-Hat Tower, you will discover a Koopa standing subsequent to a leaderboard. Accept his race problem and win to attain a Power Moon – rolling down hills and executing lengthy jumps (‘ZL’ and ‘B’) are essential right here.

16. Peach within the Cap Kingdom: Head to location 16 on our map to seek out Princess Peach – after a small dialog, she’ll reward you with a Power Moon.

17. Found with Cap Kingdom Art: Firstly, take a look at the ‘Hint Art’ on the wall slightly below the bridge that takes you to Top-Hat Tower. The image is a illustration of characters who’re at present within the Moon Kingdom. If you fly to the Moon Kingdom and look behind the Odyssey, you will see a bunch of characters standing in a row (similar to the image). Ground pound the world simply in entrance of the second character alongside to unearth the Power Moon.

Cap Kingdom ‘Moon Rock’ Power Moons

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18. Next to Glbades Bridge: If you look beneath the west facet of the bridge that takes you to the central space you will see a hat constructing floating within the fog – the Power Moon is sitting proper there. Either soar right down to it, or use a Paragoomba to fly over.

19. Danger Sign: Capture a Paragoomba and fly out to the south of the Odyssey. Way out in to the fog, you will see an indication with a cranium on it and a Power Moon floating simply above it that may be collected.

20. Under the Big One’s Brim: Head to the brim of Top-Hat Tower and transfer your digicam round so to see the ground (with the scarecrow by the bridge) proper down under. You’ll discover a Power Moon floating simply beneath the brim – soar off the tower to gather it.

21. Fly to the Edge of the Fog: Capture a flying Goomba and journey all the best way to level 21 on our map (on the other facet of Top-Hat Tower). You’ll spot a Power Moon ready for you within the fog.

22. Spin the Hat, Get a Prize: Jump up onto the highest of the archway that welcomes you to the central space of the Kingdom. Throw Cappy on the golden hat within the center to obtain a Power Moon.

23. Hidden in a Sunken Hat: Use a flying Goomba to fly to location 23 on our map – it is best to discover a hat constructing within the fog with a golden stick on prime. Land on the hat and use the ‘Y’ button to throw Cappy on the stick – a Power Moon will pop proper out.

24. Fog-Shrouded Platform: Head to the northern fringe of the central space and look down to seek out some additional little platforms. One spot of floor might be glowing – floor pound this space to obtain the Power Moon.

25. Bird Traveling within the Fog: It might take a while, however it is best to discover a glowing hen flying across the Kingdom. Capture a Paragoomba to chase it – touching the hen will reward you with a Power Moon. The greatest recommendation right here is to evaluate the hen’s flight path and watch for it to achieve you.

26. Caught Hopping Near the Ship!: Right close to the Odyssey it is best to discover a rabbit eagerly bouncing round. Chase the rabbit (utilizing Cappy to sluggish it down if needed) and make contact with it to get the Power Moon.

27. Taking Notes: In the Fog: On the west facet of the map (location 27 on our map above) it is best to discover a glowing treble clef on prime of a hat constructing. Use a Paragoomba to fly over and contact it, then merely accumulate the entire music notes that seem to obtain the Power Moon.

28. Cap Kingdom Time Challenge 2: Head to the southeast nook of the central space to discover a scarecrow. Throw Cappy at it and soar over the platforms that seem to gather the important thing, ensuring to get again to the scarecrow in time to seize the Power Moon that’s unlocked.

29. Cap Kingdom Master Cup: Return to the Koopa with the leaderboard on the brim of Top-Hat Tower. You should win a second race which is somewhat more durable than the primary. Again, use a mix of rolls and lengthy jumps to succeed or, alternatively, seize the flying Goomba on the bridge and fly over to the aim – avoiding a number of obstacles alongside the best way.

30. Roll On and On: Head to location 30 on our map (within the central space of the Kingdom). Here you will discover a small, gray chimney that takes you to a hidden space. Roll all the best way to the tip of this course to achieve the Power Moon.

31. Precision Rolling (see location 30): In the identical space as Power Moon quantity 30, make certain to remain to the left as you roll down the primary part of the hill. The pathway is extraordinarily slim, however navigating it’ll help you make contact with this second Power Moon of the world.

We hope that you’ve got discovered this information on ambading all Power Moons in Super Mario Odyssey’s Cap Kingdom helpful. Let us know should you’ve managed to seize all of them with a remark under.


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