Star Wars Battlefront 2 Controversy: “We Hated It,” DICE Says About The Negative Feedback

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As promised, Electronic Arts held a Reddit AMA right this moment the place some builders from Star Wars: Battlefront II developer DICE answered questions in regards to the controversial shooter. Executive producer John Wasilczyk, affiliate design director Dennis Brannvall, and producer Paul Keslin all participated, spending time responding to questions and normal suggestions in regards to the time to unlock heroes, microtransactions, and plenty extra.

Brannvall stated DICE was “incredibly saddened” by the detrimental response to Battlefront II’s group on Reddit. “In fact, we hated it, we truly did,” he defined. “Because we want to make a game that you love.”

The developer added that DICE believes it made a “really cool, fun, and beautiful game,” and on these deserves, many may agree. But as GameSpot and others stated of their critiques, the sport’s development system has its points.

“We’ve made a really cool, fun, and beautiful game but it was overshadowed by issues with the progression system. We will fix this,” Brannvall promised. He added that DICE will share extra particulars about particular modifications sooner or later.

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You can learn the complete Reddit AMA proper right here. Some of the notable takeaways, as rounded up by BattlefrontModTeam, embrace the detrimental response to the crate system. On this topic, Wasilczyk stated, “I think this concern has come through loud and clear.” He added that DICE plans to proceed to regulate the crate system, content material, and development mechanics in order that it will get to some extent the place gamers have a “great, balanced experience at all skill levels.”

Wasilczyk added that DICE is trying to develop the choices gamers must progress, with the general intention of “putting more control in their hands and providing more options and choice in the way people play. There’s not much in the game that we wouldn’t revisit to improve the game for as many players as possible.”

Also within the Reddit AMA, Brannvall talked about how DICE desires to maintain the Battlefront II multiplayer expertise honest and balanced. At the top of the day, your effectiveness will come all the way down to ability, however DICE’s matchmaking system goals to place gamers of comparable ability ranges collectively.

“You should not ever be matchmade together with players who are much better than you are,” he stated. “Ultimately your effectiveness is going to come down to skill, not the Star Cards that you have. If it doesn’t feel that way, we’ll see it on our side, too. Our data will tell that story and we’ll make adjustments. We’re looking at results from millions of matches and will be continuously rebalancing items, unlocks, and matchmaking to create a fair, fun experience for all of our players. Beyond that, all Star Cards have maximum values regardless of how they are unlocked.”

Another matter that got here up through the Battlefront 2 AMA was that of the credit score cap for the sport’s Arcade mode. Keslin, Battlefront 2’s producer, stated this cover was put in place as a result of in any other case, gamers might use the Arcade mode as a method to grind for credit, which they may then in flip use for multiplayer to doubtlessly acquire a bonus. As with Battlefront 2’s different components, Keslin promised that DICE will regularly take a look at information and “make adjustments to make things as balanced as possible.”

Again, you may learn the complete, in-depth Battlefront 2 right here on Reddit. In different information, a playing fee in Belgium has launched an investigation into Battlefront 2 (and Overwatch) over its loot crate system.

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