A year after launch, Google Stadia has finally made its way to iOS. The company’s mobile web beta for iPhone and iPad, announced last month, is launching today. This means that any Stadia user can access their library of Stadia games on Apple devices on their free tier or their paid Stadia Pro subscription.
Google, like other competing cloud services, is using Mobile Safari due to a ban on Apple’s cloud gaming app, which means that platforms such as Stadia cannot exist in its current form on the App Store. You can use Stadia via your website on Safari or by creating a home screen icon that will turn the service into a progressive web app, so it basically works for natives.
Unlike Nvidia’s GeForce Now or Microsoft’s planned mobile web version of xCloud, however, Google Stadia has a free tier without restrictions and now has two free-to-play games available (Destiny 2 And Super bomberman r), With more to come. This means that anyone with a Gmail account is trying Stadia and can give a shot on an iPhone or iPad with minimal effort.
This accessibility may be important for Stadia’s growth going forward. Many of Stadia’s early struggles, and many previously unsuccessful or otherwise unknown cloud platforms, have to do with a mix of technical issues and economic constraints, meaning actually using the service as your primary gaming platform More than cumbersome and expensive benefits. But Stadia is now in a very different place than when it was launched. The service not only has a free tier and free-to-play games, but also features high-profile holiday releases. Assassin’s Creed Valhalla And just released Cyberpunk 2077.
CD Projekt Red’s new open-world sci-fi game has been plagued with bugs and performance issues affecting players primarily on last-gen game consoles, a boon to the Stadia version. Google had to discontinue promotion for the game that awarded free Stadia controllers and Chromecast Ultra devices to anyone who already existed or purchased Cyberpunk 2077 On Stadia until a week after its release due to heavy demand.
Adding iOS support can increase speed Stadia is experiencing right now. I have access to beta The ledgeHave a Stadia test account for the last week or where I’m testing Cyberpunk 2077 And other games on my iPad Pro and iPhone 11 Pro. It works remarkably well, even with built-in touch controls.
I wouldn’t recommend relying on touch controls for anything that requires precise input, but it’s nice to know that I can still maneuver Destiny 2 Interfaces using my iPhone touchscreen to pick up a reward, such as an in-game tower hub to pick up a reward or check my character’s list.
Instead of touch, you are using either a Stadia controller or one of the supported Bluetooth gamepads such as Microsoft’s Xbox One controller or Sony DualShock 4, and those controllers have delivered via mobile Safari without any problems. work done.
I would say that you have to rely on a Wi-Fi connection to play reliable on iOS unless you own a rare and situational Ethernet instead of a Lightning or USB adapter accessory. This means that you are not going to get super smooth visuals or performance all the time.
However, many visual hiccups you may experience from using Stadia on an average Wi-Fi connection on a large screen are not noticeable when playing on the iPhone or iPad. In particular, I’ve found myself playing Cyberpunk 2077 Can be a very consistent and solid experience on my iPad Pro, in some cases more than on my PlayStation 5 where I find that the game often crashes multiple times during a single play session.
Due to Apple’s restrictions, Google says that you’ll need to do a small task to get the Stadia web version as a progressive web app on the home screen of your iOS device, and created this graphic to explain it has gone:
The big caveat right now is that there are not many great games on Stadia that cater to mobile players. I don’t see anyone go out of their way to boot new Assassins Creed or Cyberpunk 2077 On an iPhone screen, except for the miracle at the novelty. I think the iPad is primarily where Stadia on iOS will shine for players who have a good screen, a fast enough connection, and a controller to use.
But iOS support opens up a lot of avenues for Stadia – not only to bring it to more players looking for a more robust mobile gaming solution but also to promote cloud gaming for developers who bring games to the mobile screen Make appropriate. If Nintendo switches, Google joins with more indie developers and starts supporting less graphically-intensive experiences, which could make Stadia a more competitive platform.