He's back! The Bandai Namco publishing house announced today that they are bringing SoulCalibur . The last entry is SoulCalibur VI and is scheduled to come out for PlayStation 4, Xbox One and PC. The announcement was made with a trailer full of action that showed the next fighting game.
Take a look at the preview SoulCalibur VI next:
For more information on series, check out Paulmichael Contreras & # 39; Soulcalibur V review. Here is what I had to say about the fighting game:
But fighting games are not all about the single-player experience. On the contrary, in fact. The fighting games are meant to be enjoyed by several people! SoulCalibur has always been excellent for multiplayer. That sounds as true as ever in SoulCalibur V . Unfortunately, the options here are quite limited offline. First, the game is strictly a two-player adventure in a console. There is no team work etiquette here. It is actually quite pale compared to other fighting games offline. Online, however, you have more modes at your disposal. You can have up to six players in a room in a player match, and the Global Coliseum is a great version of online lobbies. Using an action avatar or a custom made card, players can congregate around areas in a regional room. You can move this card around the room, chat with other players and challenge them to duels. If you prefer to go directly to the fight, occasionally tournaments are held in the center of these halls, as well as a section to pair with another competitor in the room without looking for them. It's a cool and informal environment and most people seem kind to talk, and they are there to discuss all things SoulCalibur as well as play some rounds. Two hits for the online modes of this game: it takes too long to develop a real game and the disconnections occur with an alarming frequency (although, of course, the mileage may vary).
SoulCalibur V has the series in possibilities. He's a competent fighter, yes, but none of that really screams "must-have" unless you're a staunch fan SoulCalibur . The fighting system is more or less the same, and even the "new" movements of the Critical Edge do not do much to change the strategies. The single-player difficulty peak towards the end of the campaign indicates that not enough time was spent adjusting the game, and the story is invented, overacted and filled with boring "scenes" if the term can be used general. However, the multiplayer mode does its job to maintain a good level of pure arcade fun, and the game titles you can win provide some incentive to play in other single-player modes. It's not a bad fighting game in any way. It's just that, if Project Soul really leaves us, then you would expect a more glorious goodbye.
SoulCalibur VI is scheduled to launch in 201
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