See Bloodborne run at 4K, 60fps on PS5 with some clever tricks

Bloodborne Fans have been asking for a game update since Sony’s most powerful PlayStation 4 Pro was revealed in 2016. But those fans have had no relief, not even on PlayStation 5, where Bloodborne it works a lot like it did on the original PlayStation 4. Modders have since stepped in to patch unofficial support for 60 frames per second refresh rates, and now the folks at Digital Foundry have gone one step further, taking Bloodborne a 4K makeover.

Digital Foundry accomplished this with the help of an AI image scaling tool called Video Enhance AI from Topaz Labs, which processes pre-recorded images at 1080p resolution up to 4K resolution. It’s not perfect, and as Digital Foundry’s Richard Leadbetter and John Linneman point out, a lot of that has to do with Bloodborne“distinctive visual peculiarities”. The game’s anti-aliasing, chromatic aberration, and specular aliasing create a “noisy picture,” explains Digital Foundry – visual quirks that AI enhancement models may not know how to deal with.

The result looks good, although perhaps unusually smooth in places. It’s not Yoda’s wow levels smooth, but some of the value and detail seems to get lost during the upscaling. Still, it’s probably the closest we’ll get to seeing Bloodborne rendered at 4K / 60fps, as Sony and FromSoftware seem unwilling to take on the task themselves, six years into the life of the game.

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