Rockstar Developers Patent New NPC Tech, Potentially for GTA 6


A patent filed by Take-Two Interactive details a new Rockstar-developed system for managing NPC navigation, which explicitly mentions vehicle roadways and behaviors. The patent application, titled ‘Systems and Methods for Virtual Navigation in a Gaming Environment’, was filed in October 2020 by Rockstar’s parent company, Take-Two, and was recently discovered by Reddit users. The system described within it was developed by Rockstar’s leading AI programmer, Simon Parr, and David Hund, Rockstar’s associate director.

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This new system is “designed to create a realistic virtual world that is not limited by hardware and software limitations,” which is a response to traditional systems that are unable to expect NPC behavior players within the limits of current processors and memory . Bandwidth. This is particularly in relation to traffic behavior; Patent details across boats, cars, and drivers. The system outlines will result in more realistic and immersive simulations of traffic.

Note in particular that the system means “each NPC can define its own specific characteristics to remove road nodes.” These features include understanding speed, breaking time and distance, top speed and cornering speed. NPCs and AI systems will be able to use these features to generate more life-like drivers on the streets of the video game world.

Without jumping to concrete conclusions, it is possible that a system designed by Rockstar programmers for a vehicle traffic system could be for Theory Auto

6. The project is not mentioned by patent, but IGN understands that GTA 6 is currently under development at Rockstar, and therefore it is not unreasonable that new technology will be produced for the game.Of particular note is a line of patents that state that the system is “intended for virtual navigation and management of objects in the multiplayer network gaming community.” If the system is designed for multiplayer games, it raises the question of whether Grand Theft Auto 6 will be an online experience. Alternatively, perhaps this system is designed to be implemented in GTA Online; This description is about next-gen machines instead of Xbox One and PS4 consoles that GTA 6 will likely be released.

Additionally, the system is described to work through a cloud network communicating with the player console. If the system is for GTA 6, even if the game is not multiplayer — only it may well be that the game always demands an on-Internet connection to provide processing for NPC behavior.

For reference, the patent includes an evaluation of current deficiencies with the NPC navigation system, noting that limited resources mean the simulation is reduced in complexity. Current processing power and memory restrictions mean some NPCs “go out of existence as the player moves to NPCs,” the patent states. It notes that current NPC systems only allow for a predetermined number of NPC-controlled cars, and that “video game players would expect to see more than a predetermined number of NPC-controlled cars in video games for real experience.” ” Additionally, the patent also states that current traditional systems rely on behavior, with “no high level knowledge” of traffic, which may cause vehicles to be unable to plan according to blocked roads. The new system is designed to prevent such situations.

While Rockstar has calmed down about the development of the next Grand Theft Auto, it recently released the Keio Perico Heist for GTO Online, a result of seven years of game development and ultimately a single-player approach to GTA Online content allows for.

Matt Purslow is IGN’s UK News and Entertainment Writer.

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