Review: Astro’s Playroom

Go west, young bot

We have reached the point where Astro bot Now there is a series and I am here for it.

The younger Sony mascot could have originally starred in the 2013 playroom before it catches on to stardom. Astro Bot Rescue Mission: A fully developed platformer for PSVR. Now it’s out of the VR realm and ready for action once again, in part, a tasty one for a new tech piece.

Astro’s room (PS5)
Developer: ASOBI Team
Publisher: Sony
Release: November 12, 2020
MSRP: Free (included with PS5 hardware)

To meet your expectations from the get-go, Astro’s room There is very little experience that you can fully complete in one afternoon.

There are four total stages (and finally a mystery) that consist of four checkpoints: all of which can be chosen individually after completing one. Each stage takes 10–20 minutes to fly, and there is a small center to explore some fun things to do, as well as a collectible room to admire. This is the game, but keep in mind that it is made for free on every PS5.

Each stage (theme after PC or console parts) shows something different. One focuses on haptic feedback and motion control. Another is you rolling a ball down a slope with a touchpad, and so on. All four stages are broken down with a single rhythm: traditional platforming, vehicle section, over-platforming, then duplication of vehicle part. The game is just good enough to avoid rote. Even if you dislike a concept, you don’t think too much on it.

Actually, Astro’s roomThe big strength is the way he shows some of the PS5’s early “ooo and ahh” moments. DualDis’s haptic feedback system is more advanced than previous controllers, with a more “give” in terms of the controller’s onboard microphone and a much more complex sound design. Walking on the glass will give you a slight “ding” noise, while the metal provides a strong and bold “clang”. It is very impressive. I hope the developers actually use it and it is not quickly forgotten.

As a pure platformer, Astro’s room Won’t blow your mind, but it gets the job done. Astro’s movements are smooth, with your glide ability acting as a downward laser attack that cuts through the enemies below. It is very satisfying to just zip through a level and glide from stage to stage, blowing everything out of sight. The power to move and swing (along with your basic punch attack) also ensures constant control. It is a good system, especially with emphasis on high speed.

Other big new next-gen feature? Fast load times. Remember that garrison system I was talking about a moment ago? Which acts as your fast travel pause screen. You can choose any point at any stage and go there immediately. As a “victim” around a second of loading and you’re there. This is easily a “Look at this!” Watershed moment for the next generation.

It’s not the most technically demanding game (at times it looks like a PS4 joint), but the fact that you can instantly load checkpoints and grab missing collectibles. It breaks out of hell to cope with the agonizing load to reach a specific area and / or to complete an entire stage again. Speedrun options and a host of collectibles (which are neat, but we can’t spoil here) also make sure you play a little beyond the runtime of a few hours.

Astro Bot has replaced Knock as the beloved Sony mascot and I’m fine with it. although Astro’s room Not a killer app, booting up your PS5 and playing it for free is a great way to get accustomed to your shiny new toy from many different angles.

[This review is based on a retail build of the game provided by the publisher.]

Astro’s room Reviewed by Chris Carter



Solid and definitely an audience. There may be some hard-to-ignore faults, but the experience is fun.
How we score: Destructive Review Guide


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