Instead, you need to play this gameboy, officially called Engage, with some sunshine and frantic button mashing for hours on end. The solar panels on the front of the device provide its primary source of power, plus your button helps generate additional power.
This is not an ideal system and has some major drawbacks. When it’s not very out, you can get about 10 seconds of uncontrolled gameplay from Engage Game Boy, before it has to shut down for about a second. It also cannot play any sound. But you can still play games continuously thanks to an innovative framework for storing system memory that allows you to get to the right place, even if you’ve lost power, while jumping right in the middle. tries to. Super mario land. Not ideal, it allows you to play slow games relatively easily.
Engage is more a proof of concept, more than being a fun DIY project. When they set out to build their Game Boy, the Engage team wanted to show that it was possible to build an interactive device that did not require batteries. They know that what they have created is only a first step. This will do a lot of work before your switch and other electronics don’t require batteries. But it is still an important step for the field of intermittent computing.
“This wouldn’t have been possible even four-five years ago,” Josiah Hester, one of the computer scientists working on the project, reported Cnet. After presenting its findings at the UBCOM conference on 15 September, the Engage team plans to continue work on their Game Boy. One of the things they want to do is to reduce power interruptions.