Microsoft’s $ 7.5 billion purchase of Zenimax Media, parent company of Fall out, Ancient documents, Y Condemn maker Bethesda, has overcome another set of hurdles and gained approval to continue both the European Commission and the US Securities and Exchange Commission..
“The Commission concluded that the proposed acquisition would not raise competition concerns, given the combined entity’s limited market position upstream and the presence of strong downstream competitors in video game distribution,” a new update reads. on the website of the European Commission.
The SEC has also given the green light. As NME first reported, to Effectiveness note was posted on the regulatory agency’s website on March 4, which means that it has accepted the acquisition details as presented by Microsoft, including the effect on share prices. Zenimax Media was previously a private company, while Microsoft is publicly traded.
Plans for the deal were first announced last September, and the acquisition is expected to be completed later this year. While that will bring the total number of Microsoft’s own game studios up to a whopping 23It remains to be seen how the company will leverage Bethesda games that have traditionally been cross-platform.
Upcoming Bethesda games like Arkane’s Deathloop and Tango Gameworks’ Ghostwire: Tokyo– both PS5 console exclusives due out in 2021 – will stick to the terms of those original agreements, Microsoft had previously confirmed. At the same time, the company has kept the door open to making games beyond that, such as The Elder Scrolls VI Y Starfield, Xbox exclusive. In an interview with CNBC last september, Xbox boss Phil Spencer said that games like these would be available on the day and date on Xbox Game Pass, but he said Bloomberg that exclusivity will be decided on a case-by-case basis.
In an interview with Kotaku Last october, Spencer said it would be possible for Microsoft to recoup the cost of the acquisition without bringing games like The Elder Scrolls VI to PlayStation. “[W]hen I think about where people are going to play and how many devices we had, and we have xCloud and PC and Game Pass and our console base, I don’t have to push those games to any other platform other than the platforms we support to make make the deal work for us, “he said.
While the deal has yet to be finalized, it has apparently already had an effect on the rest of the game development landscape. Last month, Kotaku reported that Google Stadia Director Phil Harrison told staff at an internal meeting that the Microsoft acquisition was one of the factors that led him to close the book on developing proprietary games less than two years into the formation of brand-new studios.