Razor is today launching two models of the BlackShark V2 wired gaming headset, running on the original model released all the way back in 2012. In both of these models, the $ 99.99 BlackShark V2 (pictured above) features more, while the $ 59.99 BlackShark V2X is slightly downstream from the comparison. Crucially, both feature an excellent tactile knob for adjusting the volume on the left ear cup, cross-compatibility with PCs and consoles via their 3.5mm cable, plus generous bureaucratic options (if your Has a larger head than normal). They both also have a mute button which makes it easier to cut combs with your team.
What the more expensive version costs is mostly down to the included USB sound card that goes to the 3.5mm cable end of the headset. Once attached, the sound card provides something extra smart for the headset, allowing you to adjust the microphone’s equalizer to tune your voice how you want it. It also lets you adjust EQ settings in Razor’s Synapse 3 software and makes THX’s spatial audio integration possible, broadening Razor’s lineup that supports the feature. Razor told me that the sound card would not be available for purchase separately at the time of launch.
Razor claims that Blackshark V2 goes “beyond 7.1” in terms of delivering a ubiquitous sound. I wouldn’t go that far, but after testing it in a few games I noticed that it definitely adds depth to the sound and makes the enemy a lot easier.
Making its debut in time for the launch of the premium headset is the THX game-specific profile, developed in partnership with developers and enabled by USB sound cards, use spatial audio in a unique way in the game. . For example, in Top legends, You can use THX spatial audio to provide a more lifelike experience that draws every detail, or you can flip to a competitive mode that says the razor gives you the “unfair advantage” of having a headset Which can filter sounds that cannot filter sounds is essential for competitive play.
More than a dozen games will be supported by this feature at its launch on 6 August Destiny 2, Valorant, Doom eternal, Call of Duty: Warzone, Half-Life: Alex, Metro Exodus, Red dead redemption 2, even more. Razor says that it will advance spatial audio profiles for popular games.
There are some other differences between the two headsets, aside from the THX-enabled features above. The more expensive version has soft, breathable ear pads that do a good job of separating sound, while the entry-level model has leather-like ear cups. I have not tested those, but it is possible that they may get a little toast during the summer months.
The adjustable, noise-canceling cardioid microphone is the same in both models, though it is removable on only a $ 99.99 headset. The razor uses both of its new “Triforce” 50mm drivers, with a patented design that reflects low, medium, and high-frequency sound in the driver’s own section – considering that this Any part of the soundscape will be prevented from becoming cluttered. Sound performance should be similar, though Razer says the high-end option has titanium-coated drivers to give greater clarity and less distortion.
I have not tested the cheaper V2 X, so I cannot offer a fair comparison, but the main V2 headset gives a crisp sound that is enjoyable for music and games. Also, in games that I tested using spatial audio, such as No man’s sky And Red dead redemption 2, It definitely makes a difference in listening with the standard audio profile. In general the quality of spatial audio and audio performance is nothing I haven’t heard before, but it is definitely good to have in the $ 99.99 package.