Razer Debuts Cutting-Edge Mobile Gaming Phone | Smartphones

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Razer on Wednesday unveiled its Razer Phone, a handset that clearly targets players. It boasts the world’s first 120 Hz Ultramotion show, which has the potential to ship quick refresh charges and supply the smoothest graphics obtainable on a cellular smartphone.

“It’s common knowledge that I’m obsessed with my smartphones. I play a ton of games on them, and they’re my go-to for streaming content,” stated Razer CEO Min-Liang Tan.

“We have wanted to make a phone with gaming-level tech for years, and the Razer Phone delivers in every way we imagined,” he stated.

Sharp Display, Cinematic Sound

Powered by Qualcomm’s Snapdragon 835 cellular platform, the Razer Phone options eight GB of RAM. Its thermal design reduces throttling to maximise the handset’s energy and efficiency. It comes loaded with Google’s Android Nougat however will badist Android Oreo when the brand new OS comes out within the spring of subsequent yr. It additionally comes with Nova Launcher Prime with Google Assistant integration. It is selfie-ready, with twin rear 12-MB cameras.

As players are its goal market, the Razer Phone additional affords a 5.72-inch, Quad HD IGZO LCD show, in addition to a front-firing Dolby Atmos technology-powered speaker with twin devoted amplifiers. It has a THX-certified USB-C adapter with a 24-bit digital audio converter to be used with audiophile-grade headphones.

The Razer Phone will get sufficient juice from its four,000 mAh battery to final all day, whereas nonetheless offering crystal clear graphics and cinematic stage audio, the corporate stated. Further, it might allow Qualcomm Quick Charge four+ for fast charging so customers can get again within the motion.

The Razer Phone, which options the corporate’s iconic triple-headed snake brand, is now obtainable for pre-order at a really useful retail value of US$699.99.

Gaming and More

Razer partnered with a number of gaming corporations, together with Tencent and Square Enix, to develop content material that may benefit from what the has to supply.

Among the introduced titles for the Razer Phone are Final Fantasy XV Pocket Edition from Square Enix, Gear.Club from Eden Games, Tekken from Bandai Namco, and World of Tanks Blitz from Wargaming Group Limited.

“Razer is aiming to tap into the trend of more core game experiences on mobile and has built a product which will appeal to a small segment of gamers who like the idea of a phone with a display with a high-refresh rate, a bigger battery, and active cooling that allows it to be used for longer periods of time,” stated Piers Harding-Rolls, head of video games badysis at IHS Markit.

“However, I think the audience for a high-end gaming phone is niche — certainly when compared to other smartphones,” he instructed TechNewsWorld.

“The Razer Phone is a good try at optimizing a smartphone for gaming,” stated Steve Blum, principal badyst at Tellus Venture Associates.

“It would have no particular appeal to nongamers, although it wouldn’t necessarily turn them off either,” he instructed TechNewsWorld. “It’s first and foremost a phone. Razer took a standard Android phone with a standard high-end processor, and tweaked it with a better screen and better audio processing.”

Game On?

Given the scale of the market — to not point out the truth that most smartphones already badist many fashionable informal video games — it is questionable whether or not hardcore players can pay a premium for the Razer Phone.

“It’s an optimization exercise, not a new product,” defined Blum.

“It would have been really interesting if Razer had done something radical, like developing a mobile-specific graphics chip, but they’re not in that league,” he famous.

A smart proxy for the Razer Phone’s gross sales potential is gaming tablets’ share of whole pill gross sales, a market that Razer itself has dabbled in, instructed Harding-Rolls.

“Other players in that sector include Nvidia, with its Shield tablet,” he stated.

None of these gaming-specific merchandise have offered in nice numbers, and plenty of finally had been discontinued.

“It will be interesting to see if Samsung or Huawei or another big consumer electronics company wants to go hard after the gaming sector — they’ll be watching Razer carefully,” stated Blum.

In the meantime, Razer might want to pull out all stops to achieve success.

“Razer is entering a highly competitive market, where deep pockets are needed and where profits are often hard to come by,” stated Harding-Rolls. “Overall, I think Razer is undertaking a significant commercial challenge to make an impact with this device.”


Peter Suciu has been an ECT News Network reporter since 2012. His areas of focus embrace cybersecurity, cellphones, shows, streaming media, pay TV and autonomous automobiles. He has written and edited for quite a few publications and web sites, together with Newsweek, Wired and FoxNews.com.
Email Peter.



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