Outriders looks like a cover shooter, but the cover is not for you

Enemies in Outriders They were killing me after only a few seconds in each battle, and I couldn’t figure out what I was doing wrong until a friend gave me some sage advice: Outriders It’s for the bad guys, not for you

Hiding behind cover, no matter how natural it feels, is almost always the wrong thing to do in Outriders. So what do you need to do if you hope to survive long enough to do real damage?

Heal yourself, the only way the game allows you: by killing your enemies, not hiding from them.

The Outriders’ healing system is based on killing, not hiding

Outriders it is a pastiche of so many other AAA games that it is easy to think that it will play like them. Each battlefield appears to be designed to keep players moving from cover to cover, firing only when given the opportunity, reclaiming enemy real estate a few meters at a time. Much of the visual language of the game seems to indicate that this is the correct way to play, but don’t be fooled.

An Outriders character catches bullets with a force field.

There are ways to defend yourself that do not require coverage and are much more effective.
Image: People Can Fly / Square Enix

It was a difficult lesson to learn. Almost all other third-person shooters of the last decade were reported by the coverage system of Gears of war. As players, we’ve been almost brainwashed into thinking that the default game loop is to find a battle, find cover, take out as many as you can, advance to the next cover, and repeat that process until you’re victorious. Outriders It even looks like a cross between Gears of War and The Division, two series that assume you’ll be under cover for most of your skirmishes. That just didn’t feel right for Outriders, according to the development team.

“We investigated different healing methods, such as pills or special terminators, but found that making most classes simply have to kill enemies worked better,” wrote Bartek Kmita, director of Outriders, in a recent blog post. “It forces the players to be aggressive, use all their tools and dive into the heart of the fight, which is where Outriders“The combat really shines.”

It’s a similar system to the one we saw in recent Doom games, where being relentlessly aggressive was the only way to keep your health as complete as possible.

I play Outriders as Devastator, the tank class of the game, which means that I heal myself by killing enemies that are physically close to me. I have an ability that turns me into a floating collection of rocks so I can choose where to fly, compose, and attack. Ideally, I am killing at least one bad boy and at the same time putting myself in a better position on the battlefield.

But if I become a swarm of enemies, I better have a plan to absorb the damage that the rest of the enemy forces will send my way, while destroying enough of them so that my health is always crowned. If I can’t handle that, then I better have a clear path to escape.

The game wants me to be in the middle of battle, where I have to know how to use each of my weapons, abilities, and the strengths of my teammates to make split-second decisions and survive. The luxury of taking a breath while huddling behind a barricade while recovering has been completely taken away from me, and the game director was right – if I don’t know how to use all the tools in my toolbox, I’m toast.

He felt horrible at first, because he kept assuming that the amount of damage he was taking meant he was being careless. But it doesn’t matter how often enemies hit you, as long as you hit them harder and enough of them die for your health to continually replenish. Early in the game, I kept feeling like I was being spanked quite a bit, only to realize after a few minutes that everyone was dead and I was still on my feet in full health.

As long as you can kill a certain number of enemies while they throw their own bullets at you and attack you, you can stay there forever. If you find that your health is dropping so low that you feel uncomfortable, try to always have a skill ready that will kill at least one enemy so that you can stay alive or give yourself a chance to get out of there.

Each of the four classes in the game handles healing a little differently, but each system is meant to place that character exactly where they need to be on the battlefield to make the most of their abilities and help their teammates.

An Outriders character stands in front of an explosion.

The best way to stay alive is to learn how to do the right kinds of damage at the right time.
Image: People Can Fly / Square Enix

The Trickster class, for example, uses hit-and-run tactics to surprise enemies, knock them out, and move out of position before someone can counterattack. Killing enemies with these tactics also recharges some of the Trickster’s shields, as well as its health, which is a good thing due to the class’s lower overall health and lack of additional armor. They have to keep moving, hit hard, and then get out, because they won’t survive otherwise. Each class’s healing system, as well as its abilities and attributes, tells you how best to play.

I still use coverage, once in a while, but I don’t actively seek it out most of the time, and there are better ways to stay safe. So always remember: the cover is for the enemies, because they I need to hide from your. Your job is to stay alive by doing what you do best, which is destroying anyone who crosses your path.

Source link