Grounded Mode has always been the real test of The Last of Us playthrough. Enemies are tougher, smarter and do more damage. Crafting supplies and ammo are almost negligible (and no longer flash in the distance), plus there is no listening mode or HUD to help you. This is difficult. A fairly safe beginner saw Eli start with three bullets and a few others while testing the mode with my full save at Capitol Hill level. Combine that with the fact that if you’re lucky, you can only take the best, two hit range, and also gain an inch of ground.
And now there was a permadeath mode as well, it didn’t sound like grounded difficulty, enough of a challenge. As you expect, it means that death is the end of all, which is in a game that if you take about 25 hours, I am stressed out thinking about it. This is the official image that Sony sent us, suggesting that 59 minutes may be the best time to hand it over to anyone:
If you are going to try your luck with Grounded or Parameduth there are two new trophies to complete the game with the active mode. And, if you were concerned, Platinum doesn’t need these new awards.
But it’s not all about crushing mortality. Fun too! That is, The Last of Us 2 are things that can change and play through a series of video and gameplay modifiers. There is a complete list of everything in the patch notes at the end of this article, but I am a big fan of bullet time timing, one hit kills, and infinite ammo, which basically means that you can play The Last of Max Payne Have been. (There are no details on how this affects the trophies, so I’ve asked for more information from Sony there.) The visual mode has a range of filters and effects, including an 8-bit mode, comic book look, and more. Something is involved. Most are definitely funny for five minutes, but now my eyes hurt, but if you want to play Tale of the Walking Dead, you’ll remember that.
Rounding of the Last 2 Grounded Updates are some additional “options and improvements” that add some new controllers and gameplay tweaks, as well as additional access improvements to things like acceleration, rope gameplay, and changes to do more. New accessibility of the entire ground zero level has also passed.
As we mentioned above, the update is due to go live on Thursday, August 13, although no time has been specified yet. If you want all the details then here are the full patch notes.
Last updated update details of our 2nd
- Ground difficulty
- Permadath Mode
- The trophy
The new update introduces two new trophies: one to complete the game with Paramedith and the other to hit it on grounded difficulty. None of these will be required to earn Platinum.
New graphics, audio and gameplay modifiers
- Mirror world
- Mirror on death
- Slow motion
- Bullet speed mode
- infinite ammo
- Infinite crafting
- Endless fair durability
- Infinite Listen Mode Durability
- Infinite listen mode range
- At a time
- Touch of death
- 8-bit audio
- 4-bit audio
- Helium audio
- Xenon audio
New options and improvements
- Film Grain Adjustment Options
- Disable mode listen mode
- Motion sensor function Aiming option
- Arc throw HUD display option
- Target Acceleration Scale Options
- Amping ramp power scale option
- Improved Accessibility for Ground Zero Encounter and Rope Gameplay
- Additional Access Improvements
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