Nvidia’s latency reduction technology is available to all Overwatch gamers with the company’s GPUs

Nvidia is releasing its latency reduction technology, Reflex, for anyone who has an Nvidia graphics card and plays the PC version of Supervision. The company tested the function on Supervision’s PTR servers in March, but now Reflex is live and theoretically available for competitive gaming. Nvidia claims Reflex reduces time between pulling the trigger Supervision and the game renders the shot on screen by up to 50 percent, and now you can easily test it.

Latency can be caused by a variety of things (internet speed can be a big factor in competitive gaming), but Reflex focuses on reducing latency caused by computer hardware. The longer the delay between a click and the game’s reaction, the more likely that whatever the player was responding to is already out of frame. In this case, Nvidia’s technology is not new and Supervision it’s just the latest esports title to be fully added to the small collection of 15 games that support Reflex so far.

I can’t say how well the feature could work without testing it, but if Nvidia’s video demo is to be believed, it might only be noticed by a professional gamer who can feel the microsecond difference in latency. Nvidia suggests that, in some cases, that small difference could dramatically change the outcome. According to the Nvidia demo, enabling Reflex could be the difference between a critical hit and failing completely.

Your mileage may vary, but if you have an Nvidia graphics card (Reflex works on cards as old as the GTX 900 series) and a G-Sync monitor, you should be able to try the low latency feature. Enabling Reflex requires the latest version of Nvidia drivers and an up-to-date copy of the game you want to use it in. In SupervisionIn this case, if you have an updated game, a compatible graphics card, and the new driver, you can enable Reflex in Video Settings. The company has also partnered to create specific monitors that include a Reflex Latency Analyzer feature.

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