The first footage of Infinite Halo The game didn’t sit well with the players, to put it mildly, but there are signs of progress. 343 Industries and Microsoft have shared a new batch of screenshots that give you an idea of how the Xbox Series X / S title visuals have evolved over the past few months. While there aren’t really any character studies (“Craig” is nowhere to be found), the Pacific Northwest-inspired Zeta Halo environment seems a bit more daring, realistic, and … well, more next-gen.
Infinite is characterized as a “spirit reset” whose art and mechanics are intended to recreate the feeling of playing early aura games, even when (hopefully) they push the series forward. That includes redesigning enemies like Jackals and Grunts to look more like their initial versions, said art leader Justin Dinges. That said, there are clearly touches that benefit from modern hardware, like an ambient lighting system that can change the mood based on the time of day.
The delayed and troubled title is now scheduled to ship sometime in the fall. It is unclear how much the new auraThe graphics will have improved by then, but it’s clear that 343 and Microsoft wants the series’ next-gen debut to have the right visual notes.