The loot boxes have recently been attacked for being a game form. The argument is that because the players have no idea what they will get, but still they put money in real life in advance, so in a way it is similar to the game. Of course, not everyone agrees with that evaluation, but it has not stopped regulatory agencies around the world from investigating.
For the most part, the investigations have been carried out in other parts of the world, but now in the USA. UU., The FTC has agreed to investigate the loot boxes in the games. This is in accordance with an official request from Senator Maggie Hassan (D-N.H.) Where, according to Hassan, "The loot boxes are now endemic in the video game industry and are present in everything from casual smart phone games to the most recent and high budget versions."
In a statement made to Polygon in response to the investigation, the Entertainment Software Association said: "The loot boxes are a way for players to improve the experience offered by video games. Contrary to assertions, loot boxes are not games of chance. They have no value in the real world, players always receive something that improves their experience and are completely optional to buy. They can improve the experience for those who choose to use them, but they have no impact on those who do not. "
Of course, if the research will end up favoring the developers / publishers or it could end up with tougher controls and regulations to be seen. Meanwhile, companies like Blizzard have deactivated loot boxes in their games in Belgium.
Filed in. Read more about Ftc and Legal.