In January, Microsoft acquired the Simplygon 3D optimization service for an undisclosed sum. Today, we are seeing the fruits of that purchase with the launch of Simplygon Cloud, which the company hopes will help game developers to integrate the optimization tool into their workflows to make the content more user-friendly with AR platforms. and VR with intensive use of resources.
The tool, which was launched in Azure Marketplace, works on reducing the complexity of polygons for three-dimensional objects, so that they are easier to represent when computing resources are in high demand.
Last week, Google announced its Poly API, which makes it easier for game developers to import 3D assets into what they are working Google has focused mainly on stylized low poly objects for the most part, as they seek to make objects more user friendly with the restrictions of the GPU of its Daydream VR platform.
Simplygon Cloud operates similarly for Microsoft, launching the company's mixed reality platform this fall with a lot of VR headset manufacturers, and resource limitations are now much more real for Windows game developers. in virtual reality (and AR with HoloLens). As its name implies, what Microsoft is doing now is sending this capability to the cloud, so that the assets can be delivered on platforms with different specificities with unique 3D pipes based on the cloud for object libraries.
What makes Simplygon a more attractive option compared to competitors is that it is obviously easier to reduce complexity than to increase it, allowing game developers to concentrate on building high-detail 3D objects and allowing Simplygon Cloud Minimize for the appropriate platform, developers will not have to rebuild objects as computing capabilities increase over time.
Simplygon Cloud is now available in Azure Marketplace.