Regarding the trilogy’s combat tuning, BioWare has modified how accuracy, aim assist, and down aim work in Mass Effect, to allow players to “maintain more consistent firepower” and align. with Mass Effect 2 and 3.Abilities have also been rebalanced and smaller tweaks have been made, such as mapping melee at the press of a button and allowing players to mark inventory items as junk so they can be turned into Omni-gel or sold to merchants.
BioWare has reworked some of the boss battles from the first game and made squadmates independently controllable like in later games.
Throughout the trilogy, getting in and out of the cover has become “more reliable”, with an additional cover added to some encounters. The Galaxy at War metagame has also been rebalanced and will not be affected by factors that are no longer available, such as the companion app or multiplayer. BioWare says that preparing for the climax of Mass Effect 3 will be “more difficult to achieve in the Legendary Edition as a result.”Many will be delighted to know that BioWare has also calibrated Mass Effect’s Mako controls to make the vehicle less bouncy while adding “faster shield reload and new thrusters.” If a player touches lava on the Mako, they will also take damage over time instead of failing the mission instantly.
Beyond the actual game, the trilogy will feature a broader set of quality-of-life upgrades, including a unified launcher, improved character customization options, updated achievements, and built-in weapon and armor DLC content for players to earn naturally while playing. The trilogy’s audio has also been remixed and enhanced for the Legendary Edition.
Mass Effect Legendary Edition will launch on PC, PlayStation 4, and Xbox One on May 14 later this year. In other Legendary Edition news, here’s why some fans wanted to keep the original Mako.
Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.