Marvel’s Avengers mill is good, but what is it all about?


Since the launch of Marvel’s Avengers, I have spent about 60-65 hours in a superhero loot game. I’ve completed the campaign twice – once on the PlayStation 4, once on a Windows PC – hit the Gear Soft Cap with Thor, and completed all the post missions. I have a great time so far, and I can’t wait to play more with another character. But it’s all the time, and I’m still not sure what this is all about.

Marvel’s Avengers A loot based game is off to a promising start. But when we know that raids are coming, it’s impossible to say whether the multiplayer of the game has to pay off after all my investment.

get ready

Leveling my heroes always gives me a new meditative signal.
Picture: Crystal Dynamics / Square Enix

In Marvel’s Avengers, Whenever I play postgame, I collect some minor side coils, which I will naturally complete while playing, and dive into one of the game’s dozens of multiplayer-focused War Zone missions.

There are many types of war zones. Some take just five minutes, while others may take up to 45 minutes. Some I fill up without worry, and some leave me struggling to survive. I spend most of my time as a thor. And while I can swap between the game’s six heroes between missions, I like to stick with one until I maximize them, so I can complete more difficult tasks.

After every mission, I increase my Thor a bit more, pick up new skills and adapt to existing things. Enemy loot – color coded based on how powerful it is – and each new loot piece increases my Thor’s numbers. Each hero has its own unique loot and level, so until my Thor is almost done, my Ms. Marvel is still quite weak.

Marvel’s Avengers The gearing process is correct. When I get a new perk on Thor, I notice the improvement. And when I raise my low level of Captain America, I get instant gratification with my new skills.

But how much I enjoy leveling my characters, is it meaningless that there is nothing waiting for me at the end of all this?

What is this all about?

Screenshot of Thor and his gear in Marvel Avengers

My Thor, completely kicked out and waiting for me to arrive.
Image: Crystal Dynamics / Square Enix via Polygons

Marvel’s Avengers Developer Crystal Dynamics has already spoken – albeit secretly – about some clandestine, postgame activities. In the now-removed AMA prior to release, the developers revealed that the game would offer some sort of raid within a few weeks of its launch. During the War Table Stream, he also talked about the AIM Secret Lab activity, which has no release date yet. It is currently unclear whether AIM Secret Lab is the first raid of the game or a completely different type of mission.

The endgame looks interesting so far, with Crystal Dynamics saying it will only be on weekends, only playable once a week, with a limited timer on the mission – suggesting that players will not be able to complete it on time. There is also special gear for players to earn from some of these activities, and unique mechanics are only found in secret lab missions. There are also data mines that suggest another raid in Wakanda, meaning that there will eventually be more than one late-game activity to keep players busy.

While all this new raid information is exciting, I’m still worried that upgrading my gear is a waste of time – and a good endgame mission is the only thing that can alleviate that concern. Late sports activities such as making or breaking a game can be done this way.

Glass’s vault sure saved the entire Destiny franchise a week after its launch, giving players a sense of what the game would ultimately be. luck Was launched in a very difficult state, and many conceded defeat before hitting the endgame. But those who continued raiding and playing earlier discovered something special – a kind of co-op experience that console players had never seen before. Will Marvel’s Avengers Get your vault of glass or will it get an activity that is not worth grinding to be able to take in that part?

First event for the division Launched as a massive disappointment. Players expect a raid, the divisionGlass has a very vault. But it was a disappointing, disappointing boss fight against an APC. There were improvements over time, but that earlier, poor late game experience killed a lot of momentum for an otherwise promising loot game – something that developer Ubisof Massive had to work hard to regain for years. , Partly by adding raids at the end. Division 2.

Marvel’s Avengers Arguably the biggest hurdle to be cleared: Peace is already fun. I would probably spend 60 hours a game leveling the rest of my characters, like I did in my heyday world of Warcraft. But what Marvel’s Avengers Whenever it has a new update, sets foot, and brings me back, it depends entirely on the quality of this first endgame experience.