Kingdom Hearts: Melody of Memory is a Disney Re-Imagining of Theatrid

Hot on the heels of Kingdom Hearts 3 (relatively speaking, keeping fans waiting for that sequel) is a new entry in the series that faces an RPG battle for rhythm action. Kingdom Hearts: Melody of Memory serves as a sort of epilogue to the story so far; A concert that makes Kingdom Hearts so dear, while also expanding on Kairi’s story. Find out more, IGN spoke to Masanobu Suzui, co-director of Melody of Memory and founder of Indieszero, the developer behind Another Square Enix. Rhythm games, Theatrian final fantasy. Strangely, it is with Theatrium where the story of the Melody of Memory begins…

Theatred: Kingdom Hearts

Ideas for Kingdom Hearts: Melody of Memory returns in 2015 for the release of Theatrath Dragon Quest. Like Theatriot Final Fantasy, TDQ before it is a rhythmic action game set to music from the entire Dragon Quest series. “We thought, well, Kingdom Hearts has great music in that series. Why don’t we do a theatrid Kingdom Hearts?” Recalls Suzui.The pitch was rejected by franchise director Tetsuya Nomura at the time, but Disney revived the idea after some time. By that time, Nomura felt that things had been “lined up” for Kingdom Hearts to swing their keyblades towards a game of action rhythm.

“This game is actually very similar in concept [to Theatrhythm], ”Says Suzuki. “The Underlying Concept of Using Music to Look Back at the Whole Series.” As a result, you can expect to play with music drawn from the entire Kingdom Hearts timeline. But, in a change from Theatrid, Melody of Memory is a 3D game, which offers its own unique spirit compared to its spiritual predecessors.

A complete set-list

The selection of songs for Melody of Memory has been a process of careful consideration. “You probably know that Kingdom Hearts has world concerts happening globally, and we use the set-list as a special gesture for ourselves,” explains Suzui.

“We wanted to make sure that there was no particular raga that we left out,” he said. “So when there was a song we couldn’t include at all and we had to cut it, we would always try to make sure there was no shortage.”

Kingdom Hearts: Melody of Memory Screenshot

A story that teases the next chapter of Kingdom Hearts

This perfectionist attitude is not only appropriate for the sports music library; Melody of Storyline of Memory carries the whole Kingdom Hearts narrative back and forth.

“I think it’s kind of a summary,” Suzui says. “The current story arc coming to a conclusion with the end of Kingdom Heart 3 is all expressed here in a nice, easy-to-digest format. It’s a really great gateway for new fans who want to get in And pick it up and learn about it [Kingdom Hearts]. ”

“But for older fans who have actually followed Kingdom Hearts so far and know a lot about it, there are hints about what’s coming next,” he explains. “Not quite a signpost if you will, but just a few little rags and there.”

Although Suzuki would not reveal what was to come as part of the expansion of Kaiuri’s story, he said the team was “very excited, very surprised” in the new scenario written by Tetsuya Nomura.

Mode mixer

Unlike the core Kingdom Hearts games, Melody of Memory is not an RPG. The musical genre means Square Enix has found new approaches to telling stories in the Kingdom Hearts world through a variety of forms. For those in love with the narrative, the World Tour mode will be the first port of call, as it is effectively a story campaign. Select music mode is similar, but allows you to re-watch previously unlocked single tracks.

Then there’s Memory Dive, in which you can “play with some of the previous series of cutscans and movies and incorporate them into rhythm segments,” says Suzui. The mode is also inspired by a cutscene from the RPG game, in which characters dive into memories.A new step for Kingdom Hearts is the inclusion of multiplayer, which are both competitive and cooperative. For friendly matches, the Co-op mode provides local play on the same screen, “where one player will play Sora and another player Riku, and you have to cooperate to get a higher score in that mode.”

Versus mode, meanwhile, has a few more complications. The 1v1 mode, which uses unlocked tracks in World Tour mode, is played online or locally against AI. Rounds begin with each player choosing the track’s preference, and the game randomly selects which one will be played. Then it’s a race for the best score, with your opponent’s score on your HUD to encourage / annoy you Is displayed.

During the tours, you will be able to use ‘tricks’. “There are 10 different tricks,” says Suzui. “At the beginning of the track, you will be able to use only one move, but at the end you will be able to use two simultaneously. This makes it even more complicated and complicated how you can make these together. ”

You will get two collectible cards when you win the Versus match, and – in a move that feels very clear about the kindness values ​​of Kingdom Hearts – the losers prefer the runner-up more, as they also get one card .

Kingdom Hearts: Melody of Memory was released on November 13 on PS4, Xbox One and Nintendo Switch. If you want to keep up to date to get the most out of your musical cues, be sure to play Kingdom Heart 3 and its DLC, Remind, before that.
Matt Purslow is IGN’s UK News and Entertainment Writer.