We’re still waiting to test HP’s next PC-VR headset, the $ 600 HP G2, but before shipping begins for customers in November, HP has unveiled its next VR sales pitch. And it is a biometric-tracking dose.
The HP G2 Omnicept Edition delivers everything you’ll find in the G2, including a pair of high-race, fast-switching LCD panels; An “inside-out” tracking solution; Lenses, speakers, and other adaptations borrowed from the Valve Index; And HP’s updated version of Windows mixed reality controllers.
But this high-powered version, which has an ambiguous “Spring 2021” launch window and no cost yet, is aimed at enterprise customers with a wealth of built-in sensors. These include: eye detection And Pupilometry sensor, a heart rate sensor to isolate your gaze and your moment-to-moment spread; And a face capture camera, to translate how you see other users. (HP has not yet shown us how the face capture system will work, and they have confirmed that some of its features will not be part of Omnicept’s launch SDK.)
D-Ident, Aggregate and Secure
HP was careful not to include the potential of any of these sensors in consumer-level entertainment options such as games or movie-watching. Instead, the company’s PR team has primarily talked about this headset as a useful solution for training exercises – about how virtualized versions of intensive scenarios can prove useful during our continued quarantine era. With a fine-grained elbow. (However, without a firm launch window, there is no telling if we will see the G2 Omnicept before a working COVID-19 vaccine).
Before I could move forward with my occasional concerns, HP put a slide on my face with three privacy-laden bullet points. First, the HP Omnicept SDK, which gives developers the full suite of APIs needed to capture and translate biometric data, has been developed with GDPR compliance at its core. Second, HP’s cloud infrastructure offers enterprise-grade OmniSypt customers, promising to “de-identify, aggregate, and secure” all user data they process.
Lastly, HP states that the headset itself “preserves data within a legal framework complying with GDPR, and no data is stored on the headset.” This still leaves data handling up to individual firms, who assign these headsets, and their compatible training applications, to employees and students – and decide what to do with a wealth of personal information, specifically Inspired by emotional reactions (tracked by the Harrett and Pupil sensors), training sequences, or any battery of tests.
“Privacy was the beginning [Omnicept] The conversation, “said Jeremy Bailenson, consultant and founding director of the Virtual Human Interaction Lab, about the rollout of Omnicept as a product line, and he alleged that the company would” open up “data that scientists could access related to Here’s how the GEM Oncept’s sensors work – will the data roll out and how remains to be seen.
“Not much to do” for gamers
HP Product Manager Scott Rawlings claims that its Omnicept SDK will go so far as to give developers “APIs for cognitive load”. As an example, Rawlings described a scenario where trainers understand how much stress a person can get, or track, while handling a simulation that is difficult to drive an aircraft through 60MPH winds. Instructions on how effective a training system is by observing improvements in practicing and achieving mental state of an engineer. It did not take me long to think about the potential evils from employers having accurate data about the cognitive load of employees.
A less scary bonus about the eye-tracking system is that it opens up HP G2 Omnicept’s support for “foveated rendering”. Omnicept’s SDK can “follow the direction of the eye” and adjust the 3D rendering on the fly to whatever pixel a VR user is No Looking directly, and thus making performance more efficient. HP says that this part of its SDK will be open to large-scale developers, which is probably good news for future headsets or a third-party eye-tracking system has been added to existing headsets.
See all the comments above about training and employees? He is intentional. HP has clarified that the headset will not be aimed at the consumer-class market, indicating more about its retail plan (read: less collaboration with retailers, case-by-sales with enterprise customers Base) as its potential price window (read: over $ 600 G2). “Unless [customers] Software that supports this functionality, [Omnicept’s special features] Not much is going to happen to them, “Rawlings says of the ability to buy it as a gaming headset (although it will support SteamVR by default, at least).
Image listed by HP