Horizon Zero Dawn on PC: Not the customized port we were expecting


Horizon Zero Dawn There is definitely an audience on PC. But this is a video game, not a slide show, and it brings us some bad news. “/>
in great shape / In still image form, Horizon Zero Dawn Sure have a look at PC. But this is a video game, not a slide show, and it brings us some bad news.

Sony interactive entertainment

Horizon Zero Dawn There was an easy ars pick for one of the top five video games of 2017, but our readers had a decided best disagreement. This was almost entirely due to the PS4 exclusivity of the game. Never mind that its developer, Guerrilla Games, is a wholly owned Sony subsidiary; We want it on PC, our readers declared.

Historically, Sony Interactive Entertainment (not to be confused with other Sony publishing arms) has refused to reveal its PlayStation findings elsewhere on the ground, but the past few years have seen stance changes, such as games. with Heavy rain And Death trap His PC is debuting. Death trap The console stands as a particularly impressive example to the right of the game’s PC port.

I commented at that time DSThere was good news for the PC version HZD, Mostly because they share the same underlying technology, the guerrilla’s Decima engine. But two days before HZDThe “full” version lands on Steam for $ 50, I’m here to report that their shared technology has not been paid upfront with similar PC-version results.

A dangerous list

HZDOn July 31, the preview version went live for members of the press, and sometimes, these early peaks included specific notes about errors and last-minute tweaks that we should expect. But we got nothing, and until we sent SIE and guerrillas a bullet-point list of pre-release errors that we were told to expect a patch. This patch has since arrived, but sadly it does not fix everything we reported.

As it appears to be a “day-one patch”, Sony has told us about this, we’re wondering how many of the following issues will be resolved for retail customers before Friday’s Steam launch:

Serious performance on my high-end rig went in vain. My best tested PC games include an i7-8700K CPU (overclocked at 4.8GHz), an Nvidia RTX 2080 Ti GPU version of the installer (overclocked using EVGA X1 software), 32GB DDR4-3000 RAM and an NVME solid state hard. Drive. This rig has plenty of headroom to get most 3D games to do mostly 60fps refresh at resolutions near 4G (2160p).

Actually, pre-release build HZD Hits 60 fps on my best machine … but requires a considerable downgrade to around 60 percent 4K, which can be toggled into an in-game menu. The game includes an automatic resolution-scaling system, which drops the pixel count to lock the frame rate of your choice. When I leave the game at “high” settings (not maximally, graphically, but close to it), it reduces the automatic 60fps slider pixel count by about 60 percent, as well. This result lines up with other resolution tests on the same system; About 44 percent of the 1440p or 4K runs at an average of 68fps with the same “high” settings preset.

Since the PC port’s resolution-scaling system doesn’t borrow from the many ballhud “checkerboard renderings” found on PS4 Pro games, the results at this scaling level look pretty blurry – and certainly $ 300 consoles (which, roughly, But, at max is bad) 30fps).

I have a serious performance crisis on my medium-spec laptop: In testing the game on the 2018 HP Oman 15, with a i7-8750H CPU and an Nvidia GTX 1070 Max-Q, a 60fps refresh with all graphics settings to get the game to “native” (meaning) , Almost “moderate”) is also difficult to achieve.

The issue is not our average frame rate on this rig at 1080p at around 48fps. There also seems to be something about CPU optimization, which leads to some serious Frame time spikes and audio stuttering, because because a cut scene is playing out, a wave of NPCs appear in a city, or – worst of all you’re the standard HZD Stuff, like attacking enemies with your spear. (Such frame time spiking occurred on my high-end rig and if the automatic frame rate setting was not enabled.)

Even to “reduce” all settings, stabilizing the frame rate at present does not help so that it makes the experience of battling 60fps easier – although we wouldn’t recommend doing so, because it Some polygons reduce the model seriously to low fidelity. An adaptive frame rate toggle does not secure a 60fps lock on this low-spec machine, either; Even with a significant resolution drop, this laptop still suffers from stuttering bumps by default.

Can’t cap at 30fps: Depending on the PC in question, you can’t hit 60fps, even if the game is better optimized. In that case, you want to enable 30fps lock in the options menu; In theory, the combination with the game’s solid per-object motion blur system may look minimal as well as its PlayStation 4 sibling. Unfortunately, as of press time, the 30fps toggle is broken and sees the game’s frame updates at a rate close to 28fps — meaning, it throws up several, garish frame time spikes every second and compares to the original console version I have very little playable.

Anisotropic Filtering Issues: In our first tests with the game, anisotropic filtering (which adds depth illusion to elements such as textures on virtual ground) was not enabled. It has since been folded back, but should you mess with the AF settings mid-game, it could actually wipe the Air Force completely, requiring a reboot to be turned back on.

Maybe it will get better? some day?

In good news, the PC version of the game features players like distance graphics, view distance, model detail, textile fidelity, quality of distance shadows, and cloud detail beyond what we see in the console version — and all of that is a performance. The tradeoffs offer, you want to disable anything for smooth gameplay. (Fullfire clouds are a lovely option, but you can safely traverse them as your first step to improved performance.) Exactly how these options will vary in scale is probably because the PC port gets more patches.

You also get a PC-exclusive toggle like a FOV slider and higher frame rate options, but in the latter case, not everything is unlocked beyond the game’s original 30fps cap. In particular, facial animations and eye blinks are sometimes locked to 30fps, even though other motions and ticks work in whatever preferred frame rate they choose. The SIE has confirmed that this is an issue, and a SIE representative tells Ars, “We are exploring how we can improve this for future updates.” (This is not the same as confirming that it will be replaced.)

And if you’ve got an HDR-capable monitor or TV, HZDFull support for the convenience of PC ports is included, with a useful HDR-specific page to adjust settings such as “PC White” level. As we mentioned earlier, in HDR HZD Is a stunner.

I’m a big fan HZD, And on my most powerful PC, I can currently play a tolerable-if-blurry 4K version (or a native 1440p version on a variable refresh rate monitor) at around 60fps. And it’s a great action game at 60fps and above, especially when you juggle hero Arroy’s weapons and traps to fake it like a real robo-safari hunter. Much like any modern action game.

There is a chance that your specific combination will play adequately with the CPU and GPU launch as well, and if so, the game HZD The fanboy in me would suggest that you pick up sooner. But from the look of things, a day-two, day-three, and even day-four patch may be in order before I can safely recommend that most PS4 versions of PC owners But pick it up.

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