‘Hello Infinite’ team on graphics criticism: ‘We have work to do’


343 Industries raised two points in its blog post. First, the team is deliberately shooting the ‘classic’ style which is less like some previous games – Halo 4, Hello 5: guardian And Hello wars 2 – and closer to the original Master Main trilogy. This means that “objects with a more vibrant palette, ‘cleaner’ models, and less noise,” Junijek explained. A beauty shift should not mean a loss of detail, however. He added, “While we appreciate that this may not be everyone’s personal preference, we stand with this decision and are happy to see it resonate with many fans around the world.”

Fan concerns go beyond the art genre, however. The demo featured a fair amount of object pop-ins and an extensive video Digital foundry Explained some issues and shortcomings with the lighting of the game. In short, Halo Infinite uses ‘dynamic’ lighting, which is a more expensive and technically ambitious alternative to ‘static’. The problem is that much of the campaign took place in a gloomy valley not out of the sun’s reach. Everything seemed a bit lifeless – to light weapons, vehicles and enemies – and there is no steady light trick to save the day.

Has viewed 343 industries Digital foundry According to the video and Juniszek “in many ways” agrees with its assessment. “We have work to address some of these areas and to increase the level of fidelity and overall presentation for the final game,” he explained. However it is unclear what the team will be refining or changing to address some of these issues. “We don’t have any concrete answers or results to share yet, but the team is working on a plan to address some feedback around detail, clarity, and overall loyalty as soon as possible,” Junizek said.

In a blog post, 343 Industries also confirmed that it is well aware of ‘Craig’ – an enemy in the demo, which would make the comics look bad in front of Master Chief if you stopped the gameplay footage at the right time is. Craig has become one since the Xbox Games Showcase A hilarious meme Whereas, mostly good-natured ones, underline the perceived problems of the game. “We’ve all laughed so hard at Craig’s nonstop stream the memes have cranked out the community,” Junzek wrote in a blog post.

This is not the first time that Microsoft has addressed the game’s visual shortcomings. Chris Lee, the studio head of 343 Industries, told Polygon last week: “We are definitely still in a lot of development. We have some polishing and tuning that the team is working on to really bring the full potential of the experience to their fans later this year. “If you haven’t already, the studio recommends watching a version of the campaign demo uploaded to the official demo YouTube channel, which looks much better than a LiveStreamed during the Xbox event.

Leave a Reply

Your email address will not be published.