Hands-on Amar: I think Ubisoft is now copying Breath of the Wild


As part of today’s “Ubisoft Forward” event – which began with A statement apologizing to CEO Yves Guilot Years of abusive behavior and more recently PR faux pas-game studios revealed a game that, in light of the company’s issues, sounds like a weird flex.

Two hours demo i played Amar: Phenix Rising, A third-person adventure in the vein of Nintendo Lead of Zelda: Breath of the Wild, Sounds like a game from a problematic Ubisoft era. (It’s been around for a long time, originally revealed as a game Gods and demons, But now has a new title and a December 2 release date.) Before I get into the game’s mechanics — which will rip BotW So shameless that I wonder if Nintendo can press charges — I want to talk about its tone.

“Take a Room, Already”

On a mission to restore order to Mount Olympus, the game dancer Greek woman Phenix with supernatural powers like flight and telekinesis. At first glance, you can see the armor-clad hero and think that Ubisoft has continued its streak of cool and powerful game heroines, following Assassin’s Creed OdysseyKasandra

But my two hours with the game included very few dialogues of this heroine. Instead, she mostly stays in silence, while Zeus and Prometheus serve as narrators, refering like the Greek-god version of Stetler and Waldorf. It sounds quite cute, with meta-jokes like Zeus asking for Prometheus at the opening of the demo to shorten a detailed story. “It’s called a dramatic effect,” Prometheus explains. “Where is my skip button called?” Zeus retracts. This type of thing.

But by the end of the demo, the constant needles from these narrators were meant to lighten the mood of the game, instead sounding like a low-broker locker room item that shouted at the heroines of a leading lady. Zeus explains the description of the in-game food item, saying, “a lot of poems they’re just going to put in their mouths.” “Isn’t this about the best poem?” Prometheus answers. Um.

Other commentaries directly underline his actions. After Phenix finishes a test, Zeus says, “Okay, I get the picture, he’s our hero. Can we skip ahead?” And when Prometheus describes a beautiful vista in the distance, Zeus feels that it is somehow a flirt with Phenix: “On top of it. Just a room, already found.”

The only defense of this tone that I could make at this point is that it establishes Zeus as a venomous, overbearing father, consistent with Greek mythology. But I’m not sure that Ubisoft has made fun of a woman for using an accurate reading of classical literature as an excuse for two big-to-life men who do all the work.

a Breath Not fresh

I indicate all this because the game in question is otherwise a polished and Completely Take on the familiar 3D adventure. Have you managed a stamina meter while climbing walls and gliding over scenarios? Are you presented with a physics puzzle in the middle of a vast landscape, some of which are stored away in challenging areas like the shrine? Have you used telekinesis to grab giant rocks and objects from afar, then put them to solve riddles? Have you ridden a horse to run quickly from one zone to another? And have you joined an otherwise rutted, open-world battle with a mix of melee and weapons?

Then you mostly know what you’re in for.

Immortal Is not the same as Wild breath, mind you. Phenex’s weapons aren’t bad, and he has access to some supercharged attacks, which can trickle into an attack combo that quickly switches him between a quick sword, a slow ax, and a bowed bow. Also, in the demo level I played, Fenyx could not BotW-White to do slow-moving things over time, make a bomb, and then turn a time-frozen object into a zan ping-pong ball.

Instead, the only time-slow option I found was a magical arrow that Fenix ​​could wield with his hands, which was included in some of the puzzles I played. I liked the idea, but the puzzles in this game were hard to condemn for completion. One of them asked me to guide an arrow through a series of gates, and each one when I successfully walked through the gate, but I continued to thwart the puzzle. Immortal I can expect my arrow in the typical puzzle scenario of a game without some sort of “you missed a gate” notice.

is it fun?

Other puzzles in my two-hour session were impossible or difficult to complete, due to the demo’s preceding status – but only a few months ahead Immortal‘December launch, it is cold comfort. Carefully making noise and guiding physics-driven puzzle elements for minutes at a time, only to land in states with repeated failure, is not a good adventure-gaming time idea for me.

But if another third person adventure from Ubisoft that lands somewhere in between Assassins Creed, Baby Icarus, And Wild breath Sounds fun for you, check out the gallery above to learn about the game’s open-world searching potential, before its launch on 2 December on consoles, stadia and PC.

Ubisoft Creating Image List